190,963 Commits over 4,049 Days - 1.97cph!

3 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
3 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
3 Months Ago
Backup shelve
3 Months Ago
Added CTakeDamageInfo:Set/GetWeapon() FireBullets sets the inflictor to the weapon firing the bullets for HL2 weps Base weapons SetWeapon on CTakeDamageInfo Also set correct inflictor where necessary, such as NPCs shooting weapons More corrections for damageinfo weapon/inflictor HL1 weapon inflictors/weapons
3 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
3 Months Ago
Burst cloth setup on ropes for snake mask
3 Months Ago
Codegen
3 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
3 Months Ago
Merge from steamworks_161
3 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
3 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
3 Months Ago
Balance changes
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
3 Months Ago
Added different animation curve for reload rotation
3 Months Ago
Merge from main
3 Months Ago
- manifest - smoothed out the barrel rotation code
3 Months Ago
Merge from weaponrack_backpack_slot
3 Months Ago
Set to primitive era
3 Months Ago
Setup weapon rack configs for all shields
3 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
3 Months Ago
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3 Months Ago
Fixed BallistaGun NRE
3 Months Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
3 Months Ago
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3 Months Ago
Restored old horses behaviour to be like on release
3 Months Ago
remove deploy animation loop time
3 Months Ago
Hide battering ram head item
3 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
3 Months Ago
Blowpipe reload update and view model camera pass
3 Months Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
3 Months Ago
Disable bradley & cargo ship
3 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
3 Months Ago
Prevented shoot sound from firing twice
3 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
3 Months Ago
ProceduralMapTesting updates
3 Months Ago
merge from main -> primitive
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
Commit reserialized wellipet .meta files
3 Months Ago
- Ballista missing Metal smooth map fix
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from main -> primitive
3 Months Ago
merge from build_il2cpp_command_line -> main
3 Months Ago
Add support for build server to configure whether it wants to use master vs release IL2CPP builds
3 Months Ago
Added frustum culling for environment volume rendering. Added a better way to get the active environment volumes for rendering. Added support for the environment volume center and offset when rendering.
3 Months Ago
wip backpack/shield slot support
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Prevent scientists moving too close to player when seeking cover
3 Months Ago
S2P monuments with train tunnel entrances
3 Months Ago
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