13,125 Commits over 2,800 Days - 0.20cph!
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
Minor change to chassis settings
Chassis fuel tank bugs fixed. Can now properly interact.
Merge from Main->Vehicles
Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
Vehicle chassis collider fixes
Allow mountables to be... not mountable. Since a modular vehicle chassis isn't mountable until it has seats.
Rename BaseModularCar to ModularCar
Rename BaseCar to BasicCar since ModularCar won't inherit from it
Merge from Main->Vehicles
Remove obsolete scenes from the build list that no longer exist
Fix unused var errors on client
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
Revert fuel commit. Doing this in a simpler way.
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Merge from Main ->Vehicles
Chassis entities now have fuel tanks and correct collider sets + physics materials
Move vehicle module models and textures to match where other vehicle content is stored.
Laying out vehicle modules on map
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
Merge from Main -> Vehicles
Merge my no Steam in editor fix into Main.
Fixes crash in editor when Steam isn't running.
Added initial entity versions of the three modular chassis options
Added modular vehicle model mockups to my little test map, plus terrain edit
Added a small fast-starting test map for my own testing, similar to the existing Playground scene, but without the invisible "cubicles" etc.
Increase min UI message time
Exclude human players from the wanted criminal ignore thing
Cops ignore injuries and murders if the target is a criminal too. Removing "PastCrimes" as it's unused and, I think, also increased forever. Network++.
Better, less cluttered method for showing UI notifications. Queued instead of multiple at once.
Mission tasks now all have custom task complete messages. Network++.
Increase alert dialog background opacity
Added basic gang rep info to payphone UI
Don't check inventory space if giveTheItem is false.
Added gang rep increase info to mission complete dialog. Network++.
Allow user to cancel active mission, from the mission info UI
Changed some mission messages, and Mission Complete title can now have custom extras. Network++.
Add temporary logging to detect why peds stop buying drugs on the real server
Modifying item collect missions to avoid potential complications with other users picking up dropped items. Only give the item if there is inventory space. + warnings cleanup.