248,641 Commits over 3,928 Days - 2.64cph!

3 Months Ago
merge from main
3 Months Ago
merge from world_update_2
3 Months Ago
Fix a dumb mistake
3 Months Ago
Reimported cliff_tall_d
3 Months Ago
radtown music missing files
3 Months Ago
radtown music
3 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
3 Months Ago
Add ReadAsPropertyName/WriteAsPropertyName to all Vector2/3/4/Int JsonConverters. This means Vectors will be serialized properly when used as Keys in a Dictionary.
3 Months Ago
Fix Json error
3 Months Ago
Give titles to windows build scripts, so I know what's running Merged ghostanim.mdl and blackout.mdl Instead of doing a hack for Episode 1, just merge all these models from all the half-life 2 games, and including portal 1 Episodic Poison Zombie model with fixed animation events Advisor episodic model hack The models are too different to be merged, so we swap the ep2 one in, on spawn
3 Months Ago
Try / catch around new node types in FindAllReflectionNodeTypes
3 Months Ago
merge from main
3 Months Ago
Update existing refs in GameResources when updating package Normal GameResource processor uses versioned idents too Consistently sort reference lists alphabetically so diffs aren't so mental to read Only update references inside project assets folder Avoid walking into a LoadResource exception, we don't really care that much Differentiate between persistent and preview contexts when fetching cloud assets, only update references for persistent installs Show remote/latest version info, incl version id, in PackagePopup
3 Months Ago
▇▊▅▅▄ ▍▋█▉ ▍▋▋▋▋█▆▉▋▄▋_▊▆▊▅▋_▋▊▋ (▌▋▆▊▊ ▅▄█▄█ ▌▉█▊▅▌▊▆▋▌▅)
3 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
3 Months Ago
GameObject.Deserialize removes existing components not included in serialization when in editor Disable components when breaking apart a disabled prop. Don't recreate prop components when changing tint etc, only model change needs to
3 Months Ago
Fix action graph node list not showing new members after hotload Allow creating instances of simple user types in action graph ```csharp public record ExampleRecord( int Foo, string Bar ); ``` https://files.facepunch.com/ziks/2024-09-25/sbox-dev_PyZRMaMzAu.png
3 Months Ago
sbox.game browser -> cloud browser Fix chips height based on whether there are / aren't any Cloud list view https://files.facepunch.com/alexguthrie/1b2511b1/sbox-dev_PP05UtzRQT.png
3 Months Ago
TextRenderer exposes BlendMode Fixed ScreenPanel not keeping screen dpi in bind when scaling down It's fine to call NetworkSpawn multiple times, just ignore it Wrap GameObjectSystem's init in a Scene.Push
3 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
3 Months Ago
Don't allow wall slide on same wall
3 Months Ago
Cloud chips Fixes Accumulate tags https://files.facepunch.com/alexguthrie/1b2511b1/sbox-dev_a9UaWWMIeH.mp4 Remove cloud from asset locations
3 Months Ago
world_update_2 -> Aux2
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Interpolate pan, move center on hero logic to camera
3 Months Ago
Water purifier no longer purifies radioactive water
3 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
3 Months Ago
Ensure throwing out water forces a rad count on the vessel
3 Months Ago
Wall Slide + Jump
3 Months Ago
▄▍▍ ▊▌▍▉▇▉ ▄▍▆▋█ ▆▆▌▌ ▊▉▉▆▍ ▉▅█▍▋█ ▌▇█▅▋ █▋▌▉▅█ ▅▆▍▄▅▅▆ (▉▉▆▆▉ █▆▌▋ ▍▇▉ ▇▄▋▍▋▋█▄▍▍█ █ ▇▋▆ ▇▇▇▍▇▄ ▅▇▆▅ ▉▋▄▍▍? ▋▌█▄▋ ██ ▇▆▆▊ ▅▇ ▊▅▌▍)
3 Months Ago
Fix new instance node title
3 Months Ago
3 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
3 Months Ago
Fix relaxed resolved method comparison Add NewInstance node
3 Months Ago
3 Months Ago
Use EditorTypeLibrary for Hammer PrimitiveBuilders (bonus: you can define these in your own editor libraries too) Fixes Facepunch/sbox-issues#6499
3 Months Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
3 Months Ago
Merge from world_update_2
3 Months Ago
sponcoers
3 Months Ago
Add basic edge panning to the camera. Need to add a way to detect if mouse is outside of the game view when in editor
3 Months Ago
viewmodel - fixed remaining attachment issues
3 Months Ago
Merge from world_update_2
3 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
3 Months Ago
Iterate on covers
3 Months Ago
ToArray() for GetAll<> so can destroy components inside the loop Add OutlineWhenHovered and OutlineWhenSelected components
3 Months Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
3 Months Ago
▉▊▇▌ ▋▆█▇ ▆█ ▋▅▇▄▊▄▆ ▊▅▊▅▌▍ ▆█▌█▊█ ▇▋ ▋▍▇▆▄▍▆▄▆ ▇▆▊▍ ▊▇▅▇▌▌▅█▇▉▆▋▊▄█▌▋▌▌
3 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
3 Months Ago
viewmodel - fixed ironsights being too low