userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

5 Years Ago
Automatically add gang rep on gang payphone missions, so I don't have to manually add it to missions, and missions can be reused by different gangs
5 Years Ago
Merge my new missions
5 Years Ago
New NPC gang attack missions
5 Years Ago
Generalize the zombie kill mission task to cover and NPC type
5 Years Ago
Added helicopter mission type + asset ID re-scan that updated a bunch of prefabs.
5 Years Ago
Zombie mission complete
5 Years Ago
Zombie mission improvements
5 Years Ago
Add zombie killing mission + other edits
5 Years Ago
Various mission work
5 Years Ago
5 Years Ago
Improving checkpoint calculation
5 Years Ago
Checkpoint missions
5 Years Ago
Adjust checkpoint spawn systems
5 Years Ago
Checkpoint missions now working
5 Years Ago
Working on checkpoint mission task
5 Years Ago
5 Years Ago
Minor additions
5 Years Ago
5 Years Ago
New small industrial building for mission use
5 Years Ago
Expanding testmap_small for new mission content
5 Years Ago
Merge mission work -> Working branch
5 Years Ago
Move code
5 Years Ago
Increase refresh dist
5 Years Ago
Reinstated payphone distance highlighting so the player doesn't get guided to gang payphones unless they're already close
5 Years Ago
Only highlight gang payphones
5 Years Ago
Improving payphone highlight/unhighlight behaviour
5 Years Ago
Minor edit
5 Years Ago
Adjust bonus item grants in debugging
5 Years Ago
Missed one script in previous commit
5 Years Ago
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
5 Years Ago
Esc menu UI edit
5 Years Ago
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
5 Years Ago
Added gang reputation UI
5 Years Ago
Working on non-player-gang UI
5 Years Ago
Game modes set up gang safes or payphones as needed.
5 Years Ago
Don't show gang signs or map icons for game modes that don't use them
5 Years Ago
Serialize gang HQ in a better way, make spawning safe/payphones optional. Network++
5 Years Ago
Remove gang payphone sign prop
5 Years Ago
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
5 Years Ago
Merge fix Main->Mission branch
5 Years Ago
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
5 Years Ago
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
5 Years Ago
Gang work
5 Years Ago
Minor warnings cleanup
5 Years Ago
Fix gang prefab naming
5 Years Ago
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
5 Years Ago
WIP NPC Gang work
5 Years Ago
Merge fixes Main->Mission branch
5 Years Ago
Fixed two mission bugs that broke missions after your character died
5 Years Ago
Payphone on my test map + removing a log