192,440 Commits over 4,049 Days - 1.98cph!

3 Months Ago
Reassign tiger skeleton bones
3 Months Ago
Forward OnDied to entity component
3 Months Ago
Bugfix: FullServerDemo - record server info in editor - Removed previous static globals Reimpelemented via IServerCallbacks so that we have 1 point of modification instead of multiple Tests: Recorded a session on Craggy in editor - generated json had the data
3 Months Ago
Update: FullServerDemo - create a save when starting a new chunk - Moved chunk logic outside of packet serialization - Using double buffering of packets when performing a save, to sort which packets go along which save/chunk - Packet timestamps are now resolved during recoridng time, not during demo thread's serialization stage(as that can be deferred and out of sync) - Moved all demo-related logic from BaseNetwork to BaseNetwork.Demos Mostly done with the recorder side. Tests: Ran around on craggy with editor's autosave enabled and at max frequency (1 second), and demo recording at min chunk length(1 min).
3 Months Ago
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3 Months Ago
assigned tiger avatar definition to tiger anims
3 Months Ago
cleaned up catapult ragdolling and improved ragdoll mid-air flailing
3 Months Ago
Hook tiger weak hit anim
3 Months Ago
Experiment with bleeding
3 Months Ago
Override hurt now that we have the method
3 Months Ago
Cherry pick entity component hurt method addition
3 Months Ago
Small polish to jungle floor kits (ongoing)
3 Months Ago
Merge from main
3 Months Ago
Update tiger gait speeds
3 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
3 Months Ago
cherrypicking 111156 - fixed lunar dividers not being destroyed after frame is destroyed
3 Months Ago
merge from lunar_new_year_2025
3 Months Ago
fixed lunar dividers not being destroyed after frame is destroyed
3 Months Ago
Add debug counters to compute, adjust noise compute for better placement, add toggle for instancing, fix incorrect cell bounds calculation, improve foliage cpu count estimation, improve foliage random positions, and add camera culling to foliage compute.
3 Months Ago
Scene backups
3 Months Ago
First pass on spawning process, status tracking, loot panels
3 Months Ago
Prototyping a new simple chicken for use in coops
3 Months Ago
Cherrypick from med_assault_rifle
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Scene directory changes
3 Months Ago
Merge from admin_esp
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
compile fixes
3 Months Ago
Merge from primitive
3 Months Ago
Merge from primitive
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Allow in third person
3 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
3 Months Ago
Merge from main
3 Months Ago
Merge from primitive
3 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
3 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
3 Months Ago
merge from primitive -> aux2
3 Months Ago
Fix compile errors
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from optimize_prepare_prefabs -> primitive
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Fix horse comfort not working with new ridable horses
3 Months Ago
Codegen
3 Months Ago
Fix items showing red (restricted) in F1 menu if they were blocked for crafting/vending but allowed in loot
3 Months Ago
- Fixed angle glitching backwards between each reload step
3 Months Ago
Tweaked ballista recoil
3 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player