248,641 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Merge: from main Tests: none
3 Months Ago
RenderTarget.From throws an exception if the passed textures were not created as render targets. This then fixes crashes when you're trying to use these invalid RenderTargets. Fixes Facepunch/sbox-issues#6463
3 Months Ago
Fix not being able to move after closing sign drawing UI with chat open
3 Months Ago
Restored F7 report popup texts size again
3 Months Ago
Merge: from main Tests: built all modes, tried to repro 2 previous known bugs - didn't happen.
3 Months Ago
Frontiersman UI
3 Months Ago
Added AbilityType, IAbilityUser, BaseAbility and AbilityResource. Foundations for abilities/skills Add HealAbility and able to use abilities in slot by Q,W,E,R. Still need to do target / AoE ability (selection).
3 Months Ago
Reduce wolves mass to reduce the impact their make on vehicles when attacking Fix IsNpc returning false on client for wolves Fix wolf appearing as "wolf2" when killing a player and not being translated Fix wolf achievements and stats
3 Months Ago
merge from main
3 Months Ago
Avoid cyclic library references when publishing libraries Fixes Facepunch/sbox-issues#6414 Fixes Facepunch/sbox-issues#6410
3 Months Ago
Can drag drop cloud prefabs into the scene
3 Months Ago
Merge: from main Tests: none
3 Months Ago
MeshComponent updates meshsystem & sceneobject flags when setting a new model, this is usually automatic but it's a semi-procedural workflow
3 Months Ago
Merge from main
3 Months Ago
Manually added cliffs to lake scenes the old fashion way
3 Months Ago
S2P launch site so the barricade mound fix gets applied
3 Months Ago
Leaderboard backup, run #14212
3 Months Ago
merge from world_update_2 - Staging wipe
3 Months Ago
Wrap CallbackBatch exceptions so we know where they're being called from
3 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
3 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
3 Months Ago
Duplicate Timeline script
3 Months Ago
Backups
3 Months Ago
Merge from world_update_2
3 Months Ago
Explicitly load the steamapi64 dll from the bin folder Fix menu music NRE Make Web.DownloadFile a bit more resiliant Fix NRE in Component.Loading Fix NRE in TrailRenderer Fix error reporter not reporting some package errors
3 Months Ago
Fixed LODGroup conflict on blunderbuss world model
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from Blunderbuster
3 Months Ago
Merge from world_update_2
3 Months Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
3 Months Ago
Merge from world_update_2
3 Months Ago
- Removed the last vestige of code that allows servers to arbitrarily set the loading messages - Moved the queue language into the client with proper localization - Cleaned up order of connection/queue processing, instead of putting every player through the queue process, we only queue players when the server is actually full - Packet type Message.Type.Message can now be used to set a custom tip in the loading screen (will disable existing rotating tips), only accepts a single string instead of two previously.
3 Months Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
3 Months Ago
Merge from fix_monument_scenes_map_gen -> main
3 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
3 Months Ago
Fix issues with Character Select Buttons
3 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
3 Months Ago
merge from fix_barricade_snapping -> world_update_2
3 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
3 Months Ago
Remove some Logs
3 Months Ago
Update SpriteTools Update all Tile Dictionaries to use Vectors as the key instead of parsing to/from strings now that we actually can. Updated SpriteTools Add Dig Tiles to Tileset, add Digging functionality to WorldManager. Created PreviewItem so items have Generated Thumbnails Created Shovel Holdable which digs up earth, regenerating after a random time. Dig Tiles now properly save to the world. Optimized world saves in the process
3 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
3 Months Ago
Human/citizen: more "prefabization" & poor man's RBF backport to Citizen
3 Months Ago
Added TilesetComponent.GetLayerFromName and TilesetComponent.GetLayerFromIndex
3 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
3 Months Ago
Added proper documentation to TilesetComponent, made a few things internal and changed some terminology. JsonUpgraders to ensure everyones stuff still works Updated example files
3 Months Ago
TreeView nodes do not call OnItemActivate when double clicking the expand/collapse button Fixes Facepunch/sbox-issues#6487
3 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
3 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
3 Months Ago
Underwater light extinction fix test