13,129 Commits over 2,800 Days - 0.20cph!
Merge fix Main->Mission branch
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
Merge fixes Main->Mission branch
Fixed two mission bugs that broke missions after your character died
Payphone on my test map + removing a log
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
Better reputation text formatting
Reinstate gang reputation mission effects
Merge Main->Mission branch
Remove unused menu entry for now
Add missing gang lot to testmap_small
Update mission def phone numbers
Cleaning up some warnings
Merge in all my mission and gang changes from my branch to Working
Merge the latest Main -> Working
Merge in the latest from Working
IHasNPCGangs for Cyka Blyat
Gang phones sign for gang building
Remove gang reputation changes on gang missions for now
Fixing bugs in gang missions
New reputation changing mission task
Remove tutorial missions for now. Focus on the gang ones
Non-player gang reputation system
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
Gang-specific payphones now spawn per gang building
Fixed payphone highlight bug
Fixed gang building payphone positioning bug
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
Unrelated to missions: Fix awkward power line basing placement
More payphone stuff. Gang building payphones now actually spawn.
Adding payphone location markers to gang buildings + fixing old bugs
Added wall payphone building prop for gang buildings to use
Highlight payphones if new missions becomes available
Better UI info for mission tasks and prereqs
Fix/improve task/prerequisite stuff
Missions and payphones now fully working again, with all the new systems