130,445 Commits over 4,232 Days - 1.28cph!

3 Months Ago
Fixed RGB brightness setting not using decimal format Fixed slider input field not resetting to convar value when left empty Fixed being able to edit FPS slider "UNLIMITED" label
3 Months Ago
WIP overhauling how we save fog of war, moved protocl/seed/saveCreatedTime out of the missions message into the parent PlayerState
3 Months Ago
Fixed cart buttons animation issue when loading cart from past sessions Skin viewer tweaks
3 Months Ago
new_menu -> main
3 Months Ago
Fix InvalidOperationException in PlayerJoin
3 Months Ago
Fixed typo in checkout page
3 Months Ago
Compile fix
3 Months Ago
Added a modal for when the store failed to load its content, for tuesday steam maintenance
3 Months Ago
map_image_uploader -> new_menu
3 Months Ago
Merge from main
3 Months Ago
Port over a bunch of interaction toasts to the new icon font
3 Months Ago
Swap interaction toast icons to use the new icon font
3 Months Ago
Set 'localised' to true when setting text for interaction toast Standardised steam error toast
3 Months Ago
Checkout result page first pass
3 Months Ago
Loading screen loc fixes
3 Months Ago
various adjustments
3 Months Ago
Weapon stats update when changing attachments
3 Months Ago
forgot a prefab... noone saw this...
3 Months Ago
Unhide CSS/Ep1/Ep2 spawnlists by default Improvements to multiplayer player getters * FindEntityProcedural `!pvsplayer` multiplayer support improvement * UTIL_GetLocalPlayer micro optimizations * UTIL_FindClientInPVS now tries to get the closest client
3 Months Ago
tarps for floating city
3 Months Ago
Merge from death_screen_optimize
3 Months Ago
Now generating a struct of ItemDefinition and GameObjectRef to the viewmodel and worldmodel, only adding items with a viewmodel and worldmodel to the list
3 Months Ago
Fixed store overlay page not blocking clicks
3 Months Ago
Implement texture streaming support for the instanced fallback renderer
3 Months Ago
Tweak voicelines
3 Months Ago
Add a domain reload toggle to the toolbar, add editor settings to disable both compiler simulator and domain reload toolbar buttons.
3 Months Ago
Fix compile error
3 Months Ago
Improve lkp vislog
3 Months Ago
Pilot Ejector Seat - Updated WIP model and textures
3 Months Ago
Fix target position guess not working properly
3 Months Ago
merge from new_menu
3 Months Ago
TrueShadowManager NRE fix + another attempt at fixing shadows not spawning
3 Months Ago
merge from max_health_debug
3 Months Ago
Updated Pilot Hazmat AO texture
3 Months Ago
new_menu -> main
3 Months Ago
- added ejectseat sit mountpose enum (attempt number 2) - added placeholder player sitting pose - updated player animator - set deployable to use pose
3 Months Ago
Remove shadow from interaction modal in bootstrap
3 Months Ago
Make visual logger save faster, making it more usable on large numbers of NPCs
3 Months Ago
Pilot hazmat cleanup
3 Months Ago
Add vislog for lkp
3 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Months Ago
Backpack Texture update
3 Months Ago
Set up semi auto pistol entity and override controller
3 Months Ago
Fix srcds regressive crash to do with SnapshotManager changes from csgo
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
new_menu -> main
3 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
3 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
3 Months Ago
updated playerModel.cs with new sitting enum
3 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.