248,649 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
3 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
3 Months Ago
Iterate on covers
3 Months Ago
ToArray() for GetAll<> so can destroy components inside the loop Add OutlineWhenHovered and OutlineWhenSelected components
3 Months Ago
Added Plunder and Ambush skills. Renamed and adjusted existing skills. Fix ParsedLabel spacing issues and made it more uniform SkillPanels are now coloured categorically. Updated their look a tad. Fix Land Purchase Networking Player Inventory is now 2 slots larger by default. Updated styling to account for it Fix Diamond Pickaxe Item Added Leather, cows have a chance to drop. Created Backpack Upgrades, starting with Small Backpack. Picking up will permanently increase storage space
3 Months Ago
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3 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
3 Months Ago
viewmodel - fixed ironsights being too low
3 Months Ago
3 Months Ago
Only require generic params if instance method not resolved
3 Months Ago
Compile fix
3 Months Ago
Humans: added a "poor man's RBF" constraint setup which pushes out elbow & kneecap helpers outwards a bit as arms/legs rotate, which helps volume preservation
3 Months Ago
Change ISelectable to a Component - auto create the trigger if none specified. Add Selectable.ISelectionListener Auto find Selectable if not specified I think this is a better system - added listeners for Hover/Unhover for selectables as well. Sync player's AimRay. Now can have components that show an outline or something when item is hovered
3 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
3 Months Ago
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3 Months Ago
Add JsonObject.GetPropertyValue Fix errors
3 Months Ago
merge from cuffs_backpack_fix
3 Months Ago
merge from fix_backpack_learnbp
3 Months Ago
renamed controller and anims to meet naming convention
3 Months Ago
network++ save++
3 Months Ago
merge from cave-reverb-fix
3 Months Ago
merge from world_update_2
3 Months Ago
added hammer anims to controller
3 Months Ago
added viewmodel hammer anims
3 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
3 Months Ago
Fix exception when creating new scene MapInstance - load resources from loading instance MapInstance - allow loading scenes as maps Publish scenes as maps When publishing a map, try to set ParentPackage Add Flag.WithFlag( Flag, bool ) Add GameObjectFlags.EditorOnly Make map preview less annoying
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Try rolling back changes to `game.CleanUpMap`
3 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
3 Months Ago
cave_large_medium terrain check fixes
3 Months Ago
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3 Months Ago
wip fire rate test
3 Months Ago
Added second ocean topology pass after all cliffs have been spawned
3 Months Ago
Large coastal rock prefab variants for the arctic biome to fix an issue where grass was being projected on top
3 Months Ago
better separation of flow vector/angle generation, still need to find a proper home for it
3 Months Ago
Fixed collision issues and floating geo on cliff_jutting_d
3 Months Ago
Added ISelectableEvent Add CameraController, add IHeroEvent. Center on Hero when first spawned.
3 Months Ago
Deleting old textures
3 Months Ago
attempt at preventing seaweeds close to coastal rocks
3 Months Ago
-Fire Extinguisher Texture update and material consolodation
3 Months Ago
Override Deserialize with options for Scene so undo uses scene deserialize instead of GameObject, fixes undoing object deletions
3 Months Ago
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3 Months Ago
Oops Hero prefab selector needs selectable tag
3 Months Ago
Some cleanup. Auto select Hero on start. Don't love this first iteration of selection
3 Months Ago
Changed river splat from stones to gravel
3 Months Ago
Only spawn 1 oasis on maps smaller than 4000 Don't spawn any canyons on maps smaller than 4000 Spawn 2 canyons on maps larger than or equal to 5000
3 Months Ago
Subtracting 105196 (shore margin increase) due to several regressions
3 Months Ago
Add ISelectable and basic selection Improvements to selection stuff - add Deselect and pass PlayerState into selection callbacks
3 Months Ago
Switch to a blend tree
3 Months Ago
Add Input settings Add PlayerState system. Simplify some stuff on GameManager for static access