239,330 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Merge from parent
5 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
5 Months Ago
Set waterlogged point for all bike types
5 Months Ago
Rename legacy animator field
5 Months Ago
Add admire support to the Viewmodels scene
5 Months Ago
Remove admire->idle transition
5 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
5 Months Ago
Added P17 vm camera anim clips for testing
5 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
5 Months Ago
Merge from main (reviving this for hackweek)
5 Months Ago
Backups
5 Months Ago
Manifest
5 Months Ago
Merge Main -> Bikes
5 Months Ago
Fixed a couple of flicker cases
5 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
5 Months Ago
Fixed Coffin storage adaptor socket position
5 Months Ago
Recompile all
5 Months Ago
Compile error + Assets
5 Months Ago
worker house wip files
5 Months Ago
Test
5 Months Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
5 Months Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
5 Months Ago
Leaderboard backup, run #11538
5 Months Ago
Fix face texture origin not loading
5 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
5 Months Ago
Texture uv scale buttons
5 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
5 Months Ago
Remove debug spam
5 Months Ago
merge from main -> fix_eventrecord_pooling_error
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
merge from fix_industrial_tc_deleting_items
5 Months Ago
merge from tc_onkilled_nullcheck
5 Months Ago
merge from tc_onkilled_nullcheck
5 Months Ago
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
5 Months Ago
Leaderboard backup, run #11514
5 Months Ago
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5 Months Ago
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5 Months Ago
Fixed potential NRE when TCs are killed
5 Months Ago
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5 Months Ago
A few more obvious ones
5 Months Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
5 Months Ago
Exchange weapon magazine bodygroups to reflect their current state (full, empty) Hooked up new mag components where necessary
5 Months Ago
Add hack to adjust angles of a point interactable if it's at 1 Added ability to slap the slide of certain weapons (MP5) (https://files.facepunch.com/tony/1b0311b1/slap_vr.mp4) Add Hand.Velocity, calculate velocity Add Interactable.MassScale Update prefabs
5 Months Ago
v_crowbar: attack, deploy, holster
5 Months Ago
Redid how I implemented hand poses. Add HandPreset class, use HandPreset.Apply( SkinnedModelRenderer ) to apply, and can edit per-finger in the inspector
5 Months Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
5 Months Ago
We travelling!
5 Months Ago
Add debug print outs for steering
5 Months Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist