239,330 Commits over 3,837 Days - 2.60cph!

5 Months Ago
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5 Months Ago
BufferedHashSet: Add removes from removals queue & Remove removes from additions queue
5 Months Ago
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5 Months Ago
improved sks shader settings and textures to improve shading of the sks
5 Months Ago
exported blunderbus viewmodel wip animations
5 Months Ago
added 4k textures and materials for blunderbuss
5 Months Ago
Update to new project layout Move player controller stuff into library
5 Months Ago
Libraries can access base addon
5 Months Ago
Launcher tweaks
5 Months Ago
some adjustments
5 Months Ago
blunderbuss world model and lods initial prefab setup
5 Months Ago
ActionGraph API change
5 Months Ago
Expression graphs can have signals Means they can use variables, and control flow like conditions and loops
5 Months Ago
magazines seperated for USP and M4
5 Months Ago
Fixed submarine windows ignoring new fog parameter
5 Months Ago
forest scene updates
5 Months Ago
Fixed issues with rigidbodies. Increased target throttle
5 Months Ago
Very simple implementation of slide release blocking the weapon's ability to fire
5 Months Ago
Control flow nodes inherit async from body signals
5 Months Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs Failing test for expression graph using async Use a dummy Signal type for all signal parameters Basic test for async in expression graphs Test for control flow async Control flow nodes inherit async from body signals
5 Months Ago
5 Months Ago
Can customize recoil values Add more USP sounds
5 Months Ago
Integrate grab point events Add PointInteractabvle.ResetOnRelease - good for the USP's slide Push slide release system
5 Months Ago
Merge from main
5 Months Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
5 Months Ago
Test for control flow async
5 Months Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
5 Months Ago
Update first_person_arms_adjustments.vsubgrph
5 Months Ago
leaves .meta
5 Months Ago
Fixed Harry Potter car
5 Months Ago
Fixed vendor recreating itself
5 Months Ago
merge from main
5 Months Ago
lr300 in hierarchy
5 Months Ago
Small Wood Box textures
5 Months Ago
Weekly skins
5 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
5 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
5 Months Ago
Rename Hardware -> SystemInfo, add ProcessorCount
5 Months Ago
added pickaxe to ref models and to scene
5 Months Ago
weekly skins
5 Months Ago
Fixed door controller not deployable on shelter doors
5 Months Ago
VTEX_InitCreationDescFromHeader: check for nullptr
5 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
5 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
5 Months Ago
Tutorial hints + tutorial resource Spawn gizmo
5 Months Ago
split up smg to material id parts
5 Months Ago
5 Months Ago
Centre windows to screen/editor by default * Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher * Prevent main editor window from attempting to centre on itself * code cleanup, improve comments * Rename SetPositionCentered -> Center
5 Months Ago
Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
5 Months Ago
Fixed build errors Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs Use new RPC filtering API RPC filtering API change Dirty include facepunch.libpolygon Nicer display names for world component types Don't need SdfNetwork component type any more Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png