239,341 Commits over 3,837 Days - 2.60cph!

5 Months Ago
weekly skins
5 Months Ago
Fixed door controller not deployable on shelter doors
5 Months Ago
VTEX_InitCreationDescFromHeader: check for nullptr
5 Months Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
5 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
5 Months Ago
Tutorial hints + tutorial resource Spawn gizmo
5 Months Ago
split up smg to material id parts
5 Months Ago
5 Months Ago
Centre windows to screen/editor by default * Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher * Prevent main editor window from attempting to centre on itself * code cleanup, improve comments * Rename SetPositionCentered -> Center
5 Months Ago
Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
5 Months Ago
Fixed build errors Ignore .idea and .sln Update with working Sdf2DWorld functionality Cleanup Use new project structure Use new libpolygon API HideInEditor -> Hide Use WIP [Unicast] RPCs Use new RPC filtering API RPC filtering API change Dirty include facepunch.libpolygon Nicer display names for world component types Don't need SdfNetwork component type any more Fix triplanar hlsl Generate UVs / tangents for 3D SDFs, for non-triplanar materials (#26) https://files.facepunch.com/ziks/2024-05-03/sbox-dev_pV7DEZpr1B.png
5 Months Ago
Further code tidying Improved wind directional response
5 Months Ago
Some interp fixes
5 Months Ago
merge from fix_eventrecord_pooling_error
5 Months Ago
merge from harbor_crane_flyhack_fix
5 Months Ago
merge from labs_crash_fix
5 Months Ago
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5 Months Ago
Validate shader descriptor bindings, refuse to load invalid shaders that will crash (shaders compiled with compiler bugs that were fixed)
5 Months Ago
set up materials on junkernaught ar
5 Months Ago
This weeks skins
5 Months Ago
merge from main
5 Months Ago
New sounds Hand collects a hash set of eligible grab points, and picks the closest one when gripping (fixes jank where you'd grip and nothing would happen) Mark Sync/Broadcast on some things in Weapon
5 Months Ago
Add brite, water, concrete dsps outside dsps More dsps
5 Months Ago
Rename SetPositionCentered -> Center
5 Months Ago
Added LaserPointer component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_dmbhFl6YT6.mp4) Implement point interactables. Not using animation, this turned out to be more work than necessary for now. https://files.facepunch.com/tony/1b0311b1/sbox.2024.05.03.08.43.17.mp4
5 Months Ago
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5 Months Ago
merge from HeadwrapStoreFix
5 Months Ago
merge from junkpile_collision_fix
5 Months Ago
merge from HelicopterPhysicsFix
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Iteration
5 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
5 Months Ago
Backups
5 Months Ago
Merge from main
5 Months Ago
Leaderboard backup, run #11490
5 Months Ago
Increased default client tick rate from 20 to 32
5 Months Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
5 Months Ago
magnet crates networking fixes shadow networking blood clouds
5 Months Ago
Thicket car flatbed base colliders
5 Months Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
5 Months Ago
▍▆▇▆▇█▌ ▊▋▋ █▋▅▇▍▆ ▅▋█▉▉▄█▄ ▉▄ ▊▇▍▋ ▊▍█ ▋▊▅▋█ ▍▊ █▅▆ █▌▊ ██▌▋▄█▆▉ ▇▌
5 Months Ago
Applied first iteration of attack
5 Months Ago
Shotgun powdery prefab
5 Months Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
5 Months Ago
Muzzle WIP
5 Months Ago
Underwater post toggles.
5 Months Ago
Fixes
5 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
5 Months Ago
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