130,420 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Optim: allocate smaller buffers for WaterCollision.GetIgnoreIndirect
- Added a couple profiling scopes
Tests: unit tests
                
                
                
                
             
         
        
            
            
            
                
                Play rustling sound on client alert
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: when we're missing TerrainCollision or WaterCollision, run all of the physics checks for trigger volumes
- Added UtilityJobs namespace, moved FillJob<T> to it
- Added a utility extension to NativeList<T> to copy from NativeArray<T>.ReadOnly (surprised it's missing)
Tests: all relevant unit tests
                
                
                
                
             
         
        
            
            
            
                
                Play the hiss anim when starting hazard
                
                
                
                
             
         
        
        
            
            
            
                
                fbx re-export Zigg Tank Large
                
                
                
                
             
         
        
            
            
            
                
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                Add a very obvious and very placeholder disappear/reappear effect when snakes reposition - to make it obvious it's intentional and not a bug, until we get real effects.
                
                
                
                
             
         
        
            
            
            
                
                ▄▅█▄▋▆ ▆▋▍▌▄ ▊██ ▇▄▍▅▅▅ ▊▍▄ ▋▋ ▍▅▊ ▌▊█▊ ▋▇▊▊▆█ ▅▆ ▆▇▄▆▊▆▉ █▊ ▉▌▊▆█▅ ▅▅▋▇▌ ▅▉▍ ▇██▍▄
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                updated layer on jungle number decals prefabs
                
                
                
                
             
         
        
            
            
            
                
                removed the small ziggs from the ziggurat scene - updated the terrain topology maps and terrain blend maps accordingly - s2p
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove GamePhysics.OverlapSphere(batch) and GamePhysics.OverlapCapsule(batch)
- These have been inlined into CheckSphere<T> and CheckCapsule<T>
- Also updated CoarseQueryGrid.CheckJobIndirect(capsule) (returns JobHandle, works on a NativeList) since I missed it in previous commit
Tests: ran all unit tests
                
                
                
                
             
         
        
            
            
            
                
                Merge from vertical_storage_test
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from server_occlusion_enable_by_default
                
                
                
                
             
         
        
            
            
            
                
                merge from easterinflatablehorse_DLC
                
                
                
                
             
         
        
            
            
            
                
                 merge from easterinflatablehorse_DLC
                
                
                
                
             
         
        
            
            
            
                
                 merge from meat_stack_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from condition_bar_repair_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from preview_ox_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from trophy_name_fix
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▍▌▄▅█▆ ▅▇▄ ▍▅▊ ▌▊▊▌▋▇▊▆▉ █▆▇▆▇▋▉ ▌▋▋▍█ ▍▌▅▉▋▋▅▉▉▋ (▄█▆▅▉▅▍▇ █▅ ▄▆█▉▊▍ ▅▉▉█▇▆)
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                Update: CoarseQueryGrid - add non-indirect CheckJob API
- Also changed the API to return a JobHandle and accept a NativeList
Helps avoid extra busy work when we run direct work
Tests: ran unit tests
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: prevent WaterCollision.GetIgnore from returning garbage values
Another case that's the same as previous
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Reset the vine position to it's origin when loading a save
                
                
                
                
             
         
        
            
            
            
                
                Clean: move all CoarseQueryGridJobs to it's own namespace
- rename the jobs to avoid duplication with namespace
Tests: compiles in editor
                
                
                
                
             
         
        
        
            
            
            
                
                Bugfix: make sure TerrainCollision.GetIgnore doesn't return garbage values
Same bug as in WaterCollision that I fixed last friday.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▉▆▉▊▅ ▆▊▍▅ ▉▌▇█▅ ▉▇█▋▄▆▉ ▇▄▊▍ ▍█▌ █▉ ▌▊▆█▌▄█ ▍▉▌▊ ▆██▇▄▄▍▋▉▊, ▍▋▊▋▆▅▍▋▅ ▌▋█▊▋▆ ▅▍▇▉▌█▅▆▊ ▇▌▊▆▌▍
                
                
                
                
             
         
        
            
            
            
                
                Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
                
                
                
                
             
         
        
            
            
            
                
                Vines swings now need to be greater than 7m
                
                
                
                
             
         
        
            
            
            
                
                Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
                
                
                
                
             
         
        
            
            
            
                
                Merge from easter_event_2025
                
                
                
                
             
         
        
            
            
            
                
                Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
                
                
                
                
             
         
        
            
            
            
                
                FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
                
                
                
                
             
         
        
            
            
            
                
                Fixed name label missing on small hunting trophy
                
                
                
                
             
         
        
            
            
            
                
                ▋▍▍▉▍ ▊▉▆▊▍ ▆▇▇▆ ▌▅ ▆█▆▊▄▇ ▅▉▆█ ▄▍▆█▉█▊█ █▅▆▉▅ ██ ▊▄▆▆█▊▍▆ ▍▋▍ ▋▇▅█▋ █▆▉ ▊▉▄▆█▌▊▍ ▋▋▍▊ ▆▋ ▆▇▆▌▆ ▌▋ ▅▋▇▊▉▊▇▆▍
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed item condition bar on item icons not always updating correctly when moving items
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Easter_event_2025
                
                
                
                
             
         
        
        
            
            
            
                
                Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
                
                
                
                
             
         
        
            
            
            
                
                merge from Easter_event_2025