130,366 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
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                Add wind to new vines
- Swap to having existing component rather than adding it dynamically
                
                
                
                
             
         
        
            
            
            
                
                erosion tuning and fixes
- tweaked values again, bit more prominent
- splitting slope calc into its own job with tiling for better caching
- corrected error with flux calc where water was tending to flow in one direction
                
                
                
                
             
         
        
            
            
            
                
                Add some extra length to loosen the rope
                
                
                
                
             
         
        
            
            
            
                
                Swap vine over to using fake physics rope instead
                
                
                
                
             
         
        
            
            
            
                
                LOS test and small refactor.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed a double attack triggering in some situations.
Removed debug logs.
                
                
                
                
             
         
        
            
            
            
                
                Turned the wallpaper item into a wallpaper tool
Floorpaper and ceilingpaper prefabs setup
Created a few test skins
                
                
                
                
             
         
        
            
            
            
                
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                Update tiger speed values for new anims to prevent sliding
                
                
                
                
             
         
        
            
            
            
                
                Editor-only UI convar warnings
                
                
                
                
             
         
        
        
            
            
            
                
                Zigg Tank UV fix
Collision
                
                
                
                
             
         
        
        
            
            
            
                
                test wall and floor papers
                
                
                
                
             
         
        
            
            
            
                
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                Scatter dart: more darts, more spread, more damage falloff, less damage.
                
                
                
                
             
         
        
            
            
            
                
                zigg scene ivy set dressing pass - feel free to iterate on
                
                
                
                
             
         
        
            
            
            
                
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                Add extra anim events to SwapAmmo.
Switch blowpipe to be event driven. Setup anim events.
Fix dart being visible when no ammo.
                
                
                
                
             
         
        
            
            
            
                
                trawler ship - interiors greybox
                
                
                
                
             
         
        
            
            
            
                
                Texture resolution change
                
                
                
                
             
         
        
            
            
            
                
                More descriptive descriptions
                
                
                
                
             
         
        
            
            
            
                
                jungle zigg, tank large update.
-Materials 
-Textures
                
                
                
                
             
         
        
            
            
            
                
                Visual bug fixes to Big Zigg
                
                
                
                
             
         
        
            
            
            
                
                Enable server occlusion by default
- Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter
- Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
                
                
                
                
             
         
        
            
            
            
                
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                Adding animation content and initial set up files for the compass
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe animation updates
                
                
                
                
             
         
        
            
            
            
                
                merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
                
                
                
                
             
         
        
        
            
            
            
                
                merge from LOD Baking tool
                
                
                
                
             
         
        
            
            
            
                
                Added a few tooltips to the editor
Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor
Modified bear rug as an example
                
                
                
                
             
         
        
        
            
            
            
                
                Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled
Needs to be set at boot, will do nothing after proc gen has processed
                
                
                
                
             
         
        
            
            
            
                
                Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
                
                
                
                
             
         
        
            
            
            
                
                Fixed vine tree not getting randomised rotation
                
                
                
                
             
         
        
            
            
            
                
                Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
                
                
                
                
             
         
        
        
            
            
            
                
                Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)