240,003 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
7 Months Ago
Asset drag & drop into AG editor
7 Months Ago
Close the fallback menu if the real one was too slow to load but did
7 Months Ago
Close the fallback menu if the real one was too slow to load but did
7 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
7 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
7 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
7 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
7 Months Ago
Component editor
7 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
7 Months Ago
client convar
7 Months Ago
Fixed #1467
7 Months Ago
7 Months Ago
Added public HasImplicitConversionTo / From extension methods
7 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
7 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
7 Months Ago
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7 Months Ago
Using cleanup
7 Months Ago
Compile fixes
7 Months Ago
ModelForm support for enum Contest Add ModelField fixes Asset list pagination Contest table update Add component projects directly Contest page, view and edit Contest view page (foundation)
7 Months Ago
Merge from main
7 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
7 Months Ago
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7 Months Ago
Reserialized more materials
7 Months Ago
Disabled gnb shader instancing variants
7 Months Ago
Compile fix (removing unused "using")
7 Months Ago
upload more assets .meta
7 Months Ago
Can meta files
7 Months Ago
merge from nightlight_shader
7 Months Ago
add new skin to bricks
7 Months Ago
Reserialized materials
7 Months Ago
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7 Months Ago
Cherry picked 93249
7 Months Ago
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7 Months Ago
Update BaseWeapon.Effects.cs
7 Months Ago
Screen Panels are rendered after all cameras, instead of being overlays of main cameras - fixes sbox-issues/issues/4664 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3GOBPSIXii.png
7 Months Ago
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7 Months Ago
Changed IndirectLighting class a bit to make it implicit
7 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
7 Months Ago
Tweak scientist movement
7 Months Ago
Increase scientist spawn radius
7 Months Ago
programmer art car new camera Separate car rear/front wheel grip tuning Update dev scene
7 Months Ago
Clear dirty framebuffer region when popping a UI layer sbox/issues/1461
7 Months Ago
Header, background override
7 Months Ago
DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
7 Months Ago
Merge main -> store-ui
7 Months Ago
Merge store-ui -> Main
7 Months Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
7 Months Ago
added decal_leak_b5
7 Months Ago
Make turret scene walls static