130,443 Commits over 4,201 Days - 1.29cph!

9 Months Ago
Merge from cookingv2
9 Months Ago
Fix compile error
9 Months Ago
Set item ownership of items caught inside a fish trap
9 Months Ago
Rename digestion booster to metabolism booster Fix compile error
9 Months Ago
Merge from cookingv2
9 Months Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
9 Months Ago
Add item ownership when fishing items with a fishing rod
9 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
9 Months Ago
Petting gesture animation first pass (1p + 3p).
9 Months Ago
Assigned vision care effect to apple pie
9 Months Ago
Show ore sparkles at night while vision care modifier is active
9 Months Ago
Molotov fire consistency update
9 Months Ago
Unsaved
9 Months Ago
Tree x markers appear brighter when using the Vision Care effect
9 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
9 Months Ago
Merge from main -> item_ownership
9 Months Ago
Merge from main
9 Months Ago
Fix compile error
9 Months Ago
Molotov stuff for the orientation fix.
9 Months Ago
Revert scrap tea accidental change
9 Months Ago
Added VisionCare modifier, increases nightlight effect
9 Months Ago
Merge from hopper
9 Months Ago
Improved animation of tiems flying into hopper Fixed hopper speed not being tied to timescale
9 Months Ago
Updated phrases
9 Months Ago
Furnace corpse prefab
9 Months Ago
Merge from cookingv2
9 Months Ago
Fixed missing chicken brain component (unsure how this happened, might have been a merge issue)
9 Months Ago
Added ownership to items made by the industrial crafter - use the player that placed the industrial crafter - phrase "Industrial Crafted by {0}"
9 Months Ago
Add item ownership for items made in mixing table
9 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
9 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
9 Months Ago
Add item ownership when item is dug up with metal detector
9 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
9 Months Ago
Wip first pass of container corpses On death, storage containers spawn a "destroyed" version of themselves, saving a percentage of the items inside The corpse can be hammered by the original owner to restore the original entity and regain access to the loot Added new convars
9 Months Ago
Merge from cookingv2
9 Months Ago
Chicken default name now pulls from the streamer name list
9 Months Ago
Roadsign Gloves V4
9 Months Ago
Fixed not being able to place 4 seeds in the new planter of the new plants (orchid, rose, sunflower, wheat)
9 Months Ago
Merge from crafting_update
9 Months Ago
Merge from cookingv2
9 Months Ago
Fixed incorrect LOD materials on the coop Added a field to control whether chickens can eat a food on ItemModConsumable. Valid food items can now only be inserted into the food slot Fixed a few cases of items ending up in the wrong slot when RMB transferring The following foods can be used in the chicken coop (WIP): All berries Apples Bread Grubs Worms Granola Bar Corn Potato Pumpkin Wheat Cake
9 Months Ago
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9 Months Ago
Convert coop to a RendererLOD Remove unused prefab Fixed import settings on hutch mesh collider Can now interact with the whole hutch structuree, not just the bit on the side
9 Months Ago
Merge from coop
9 Months Ago
Fixed chickens snapping to terrain if coop is placed on foundations
9 Months Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
9 Months Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
9 Months Ago
chicken coop gibs updated prefab
9 Months Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
9 Months Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it