138,599 Commits over 4,324 Days - 1.34cph!

24 Days Ago
apartments greybox progress, furnished with some readily available props and deployables for now
24 Days Ago
scene backup
24 Days Ago
compile fix
24 Days Ago
merge from print_speed -> main
24 Days Ago
update easel LOS from shelf
24 Days Ago
Added `printspeed` command to help measuring boat speed
24 Days Ago
Extra LOS checks for easels being blocked by deployables
24 Days Ago
merge from naval_update
24 Days Ago
Merge from boat_dmg
24 Days Ago
More fixes and damage consistency
24 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
24 Days Ago
Collider fix for paintable reactive target
24 Days Ago
Fix reactive target being lowered after network range re-enter
24 Days Ago
Added artist pack showcase
24 Days Ago
Merge from main
24 Days Ago
Added sign to kiosk F blockout
24 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
24 Days Ago
Fix compile error
24 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
24 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
24 Days Ago
toggle-abble shutters for rentable kiosk F blockout
24 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
24 Days Ago
banner large - fixed layers and physics mats
24 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
24 Days Ago
Added artist pack store page
24 Days Ago
Silly dance anim update
24 Days Ago
Gesture animation updates
24 Days Ago
fix camera not resetting in painting menu
24 Days Ago
Fix rear turret using the wrong forward direction when shooting
24 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
24 Days Ago
wood shutters - assigned correct physics mat
24 Days Ago
easel - assigned correct physics mat
24 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
24 Days Ago
placeholder signage and decal atlas + material
24 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
24 Days Ago
Merge from main
24 Days Ago
Fix pool leak from generating missions protobuf data
24 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
24 Days Ago
correct artist pack icon
24 Days Ago
M16A2 blockout
24 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
24 Days Ago
Boat damage fix
24 Days Ago
Merge from naval_update
24 Days Ago
Tweaked deep sea timer color, easier to read
24 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
24 Days Ago
apartment large and medium greybox
24 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
24 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
24 Days Ago
merge from artist_pack_dlc
24 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades