192,769 Commits over 4,049 Days - 1.98cph!

27 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
27 Days Ago
Add wake disturbance to croc
27 Days Ago
merge from fix_ownership_tape_recorder -> main
27 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
27 Days Ago
Fix croc spamming turn anim
27 Days Ago
Add some more placeholder audio to croc
27 Days Ago
water mask culling progress
27 Days Ago
Jungle river overrides.
27 Days Ago
merge from fix_deployable_corpse_place_lock -> main
27 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
27 Days Ago
merge from softcore_update
27 Days Ago
merge from softcore_update/deployable_corpse
27 Days Ago
Fixed vending machine gibs not using skins
27 Days Ago
Combined gibs mesh for all corpses Cleanup, fixes
27 Days Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
27 Days Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
27 Days Ago
Removed GibsSimulator component on retro tc corpse (editor component)
27 Days Ago
Added vending machine corpse
27 Days Ago
Enabled GPU instancing.
27 Days Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
27 Days Ago
merge from high_walls_skins
27 Days Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
27 Days Ago
merge from high_walls_skins
27 Days Ago
Whitelisted furnaces, building blocks and barricades NRE fix
27 Days Ago
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27 Days Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop Undo a certain change that could be causing crashes for 1 dude Apply a hack for bone manip level transitions Added `-noconclr` to disable srcds console colors Partially implement mat_ambient_light convars They require shader changes for LightmappedGeneric for full support, sigh Fixed regression with TTT team colors while spectating SpawnIcon.Copy copies tooltip & OpenMenuExtra mimics contenticon Remove local define for MAX_EDICT_BITS in net.lua Fixed HLS shotgun right click pump sounds desync Make zoom_sensitivity_ratio save across sessions. Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
27 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
27 Days Ago
merge from high_walls_skins
27 Days Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
27 Days Ago
Updated FGD files Added logic_register_activator, logic_coop_manager, point_viewcontrol_multiplayer and point_viewproxy Updated prop_vehicle_choreo_generic
27 Days Ago
gantry pipe end flipped variation. updated textures too
27 Days Ago
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27 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
27 Days Ago
Fixed a server crash to do with keyvalues Fix particles never appearing with debugger attached Micro optimize Get_Entity Make PLAYER:AddCleanup server only (Community Contrib) Localize named Citizen NPCs Fixed KEEP_ON_RECREATE_ENTITIES sharing value with other flag
27 Days Ago
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27 Days Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
27 Days Ago
merge from main
27 Days Ago
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27 Days Ago
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27 Days Ago
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27 Days Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
27 Days Ago
Merge from parent
27 Days Ago
Layer fix
27 Days Ago
trawler greybox progress
27 Days Ago
Merge from ent_setup
27 Days Ago
Skeleton.Snake fix
27 Days Ago
Some entity tweaks
27 Days Ago
fix compute shader error
27 Days Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
27 Days Ago
Updating skinning on outbreak scientist