198,681 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Broken vendor travel Hardcoded turning radius
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
Added gmod_uncache_test (defaults ON) for the new attempt at content unloading This probably doesn't matter: Move changes to CLuaObject to the bottom Fix even more potential crashes with NPCs driving vehicles Forgot this file for gmod_uncache_test
1 Year Ago
material improvements for storage warehouse
1 Year Ago
vendor truck wip model and basic materials
1 Year Ago
Added test fur trim setup to viewmodel
1 Year Ago
cherrypicking fishing_village_vendor_loadfix
1 Year Ago
Also include the screen border effect when in debug camera Minor cleanup
1 Year Ago
Show the demo UI whilst recording when in debug camera
1 Year Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
1 Year Ago
player update. edited lr300 3p anims to match the view model
1 Year Ago
storage building large progress
1 Year Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
1 Year Ago
Merge main
1 Year Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
1 Year Ago
main -> release
1 Year Ago
Updated Selection History editor tool
1 Year Ago
update client dash on load
1 Year Ago
shark not assuming non-vehicle mountables in water are inflatables
1 Year Ago
Merge from main
1 Year Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
1 Year Ago
sb toolcupboard progress initial prefab, textures and materials
1 Year Ago
weekly skins
1 Year Ago
merge from IsMobileFix
1 Year Ago
merge from fishing_changes_june_24
1 Year Ago
merge from fix_barricades_train_tunnels
1 Year Ago
merge from sprint_seed_fill
1 Year Ago
Ferry Terminal S2P
1 Year Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
1 Year Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
1 Year Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
1 Year Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
1 Year Ago
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1 Year Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
1 Year Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
1 Year Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
1 Year Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
1 Year Ago
New rotor wash FX prefab Applied to Scrap Transport
1 Year Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
1 Year Ago
Merge from main
1 Year Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
1 Year Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
merge from CustomSkinFix
1 Year Ago
Fixed repair bench NRE when using custom skins
1 Year Ago
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1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!