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129,518 Commits over 4,140 Days - 1.30cph!

12 Months Ago
Show more fuel on the gauge for small amounts, since it won't often have big amounts in the 500-capacity tank
12 Months Ago
Tweaked values
12 Months Ago
Wrote a new stability system for the DPV
12 Months Ago
Blend out the aim pose while reloading, driven by a behaviour on the state machine rather than a curve on the animation clip import (so we can apply to everything) Update the upgrader script to apply these changes
12 Months Ago
Show a message if the player tries to mount in too-shallow water, instead of just blocking the mount interaction
12 Months Ago
Working Left Hand IK implementation
12 Months Ago
Scene + asset backups
12 Months Ago
Dir changes
12 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
12 Months Ago
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
12 Months Ago
clamped console autocomplete index to the bounds of how many options are available
12 Months Ago
Merge main -> DPV
12 Months Ago
Created LODs and baked LODs for hill cliffs Added batching to all cliffs Added splat masks for hill cliffs Removed jutting cliff material variants
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Updated AO on subway
12 Months Ago
Missed some diamond wallpaper files
12 Months Ago
Created tiling blue diamond wallpaper, compatible with Wainscotting A. Updated Wainscotting A wallpaper to match. Updated skins list. Changed glossiness of venetian plaster set. Downressed some supporting textures in wallpaper set.
12 Months Ago
Clean up test scripts
12 Months Ago
Hook new wolf growl anim, make animator state generator case instensitive
12 Months Ago
Rewrite PooledList to be IPooled and IDisposable, allowing it to be part of using statements and free itself when leaving scope
12 Months Ago
committing texture meta that plastic desires
12 Months Ago
weapon updates - set events to use revolver sounds for now - ironsight updates - anim updates - set up ADS anim versions in the viewmodel animator
12 Months Ago
merge from wallpaper
12 Months Ago
Include latest skins when using setwallpaper command
12 Months Ago
Tweaked wallpaper textures aniso levels
12 Months Ago
Enabled mip map streaming for all wallpaper textures
12 Months Ago
exported Wolf_GrowlRunToWalkBack animation
12 Months Ago
Update: convert PositionLerp to IPooled Previously implemented as IDisposable, so this was a straighforward switch. Tests: ran a local 2player game, forced the client to disconnect - confirmed EnterPool got called
12 Months Ago
added skin constraints to left him as well
12 Months Ago
Make sure we aren't setting wallpaper on incompatible blocks when using 'ent setwallpaper' command
12 Months Ago
burstcloth - made skin constraint editing less messy
12 Months Ago
Merge from world_update_2
12 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
12 Months Ago
Fixed 35-40 calls of TerrainWaterMap vs. WaterLevel
12 Months Ago
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12 Months Ago
-Collision for Fire Cabinet -Added Wall mount model, material, textures, LODS
12 Months Ago
world_update_2 -> world_update_2/radioactive_water
12 Months Ago
Merge: from main Tests: built all modes in editor
12 Months Ago
merge from main
12 Months Ago
merge from tincanalarm_tip
12 Months Ago
Coastal cliffs LOD distance tweaks Fixed slope mask settings
12 Months Ago
Update: fixing invalid namespace reference Tests: none, trivial change
12 Months Ago
Re-enabled foliage displacement on divesites
12 Months Ago
fixing the LS motorbike access to puzzle
12 Months Ago
LS s2p
12 Months Ago
Coastal cliffs Slope masks and LODs
12 Months Ago
Added venetian plaster wallpaper A, B, C (pending icons) and updated skin list
12 Months Ago
Added a game tip explaining how to wire the tin can alarm
12 Months Ago
Fixed the lakes texture splats not being maximised resulting in partial grass and forest splat showing or spawning their foliage meshes underwater.