reporust_rebootcancel

139,399 Commits over 4,505 Days - 1.29cph!

1 Year Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
1 Year Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
1 Year Ago
Added farm sign to farm kiosk
1 Year Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
merge from decor_lighting_dlc
1 Year Ago
merge from main
1 Year Ago
Fixed chandelier bounds issue preventing wiring
1 Year Ago
Added a game tip explaining you can adjust the spotlight rotation using a hammer
1 Year Ago
merge from buried_item_null_checks
1 Year Ago
Add null checks for buried item creation.
1 Year Ago
Anim update for sks and l96
1 Year Ago
Rebase on /main
1 Year Ago
Enabled default indirect lighting implementation when in prefab edit mode as the deferred indirect lighting script won't be present
1 Year Ago
Use CanBuild instead of IsBuildingAuthed for the spotlight rotations
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Fixed an issue where spatial environment volumes were being registered to be rendered when they shouldn't have been
1 Year Ago
merge from pilot_hazmat_dlc
1 Year Ago
Deleted pilot hazmat cinematic folder
1 Year Ago
Merged from parent
1 Year Ago
Rebase on /main
Rin
1 Year Ago
Added small power substation
1 Year Ago
Create separate materials for foliage placements/instancing
1 Year Ago
More splat set stuff.
1 Year Ago
Progress
1 Year Ago
Merge from main
1 Year Ago
Place entrance & exit ports based on the loot direction of the map - entrance to deep sea should be on the T2 side of the map - exit out of deep sea is on the "opposide side" so you enter & exit into one continious ocean - example: leave left side of map, enter on right side of ocean
1 Year Ago
update deep_sea/portals
1 Year Ago
Include all the other prefabs updated when generating manifest
1 Year Ago
Update manifest
1 Year Ago
Fix compile errors
1 Year Ago
Update protobuf
1 Year Ago
Commit AK FBX that keeps being reserialized
1 Year Ago
merge from deep_sea/portals -> deep_sea
1 Year Ago
Codegen
1 Year Ago
merge from naval_update -> the correct `naval_update/deep_sea` branch
1 Year Ago
Codegen after merge
1 Year Ago
Merge from s2p_flatten
1 Year Ago
Run scene2prefab (skip HLOD)
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update
1 Year Ago
Fix train tunnel entrances not linking up properly
1 Year Ago
Bunch of work to get the portals working - entering the portal as a player or as a vehicle will instantly teleport the the opposite side - portals are spawned at runtime and sized to the size of the island - portals can be spawned at any of the 4 cardinal directions of the island - for testing leave the island from the north side and enter the deep sea on the south - will be spawned 200m from the edge of the deep sea (in the center of the ocean for testing) - teleport the player the frame after they enter since making the player sleep deletes the rigidbody immediately and unity doesn't like deleting physics objects inside the callback they enter the trigger (later this will be hidden by effects) - refactor the name of some code to make it nicer - portals will show as big green boxes to make testing easier, can be toggled with `deepsea_portals_visible` convar - fix PointEntity<T> not intializating the singleton instances as soon as possible
1 Year Ago
merge static field reset code gen improvements back to main.
1 Year Ago
adjust xl picture frame placement bounds (can now place in triangle wall corner)
1 Year Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
1 Year Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
1 Year Ago
Remove testing model for collider placement from mannequin
1 Year Ago
Progress & terrain files.
1 Year Ago
merge from vclouds_default_enable