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121,455 Commits over 4,048 Days - 1.25cph!

38 Days Ago
Merge from main.
38 Days Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
38 Days Ago
Removed logic that was deleting LODS in workshop editor
38 Days Ago
Merge from main
38 Days Ago
Merge from fluid_io_fixes
38 Days Ago
Damage effects. Added low/high power FX differences. Final polish.
38 Days Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
38 Days Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
38 Days Ago
When reloading a save don't reset the IsOn state for sprinklers
38 Days Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
38 Days Ago
Merge from midi_macos_rebuild
38 Days Ago
Added WM
38 Days Ago
Updated Textures and Materials
40 Days Ago
Various fixes / polish.
40 Days Ago
Merge from jungle_update (improvements to tiger and croc)
40 Days Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
40 Days Ago
Reduce volume of croc swimming fast
40 Days Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
40 Days Ago
Disable client predicted catching for now
40 Days Ago
Way more accurate landing point logic
40 Days Ago
Client predict catch logic
40 Days Ago
atmosphere experimentation
40 Days Ago
Merge from jungle_update
40 Days Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
40 Days Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
40 Days Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
40 Days Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
40 Days Ago
Fix corpse not being spawned from `ent kill` after refactor
40 Days Ago
Fix compile errors
40 Days Ago
Reassign all the corpse references since the field name was changed
40 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
40 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
40 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
40 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
40 Days Ago
Half boomerang outwards travel distance
40 Days Ago
Merge from snakes
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from corpse
40 Days Ago
Set viewmodel loaded anim param
40 Days Ago
Added support for fog and snow machines
40 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
40 Days Ago
Added snake to hunting trophy (large)
40 Days Ago
Merge from env_volume_performance_testing
40 Days Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
40 Days Ago
Snake ragdoll setup
40 Days Ago
Merge from snakes
40 Days Ago
Slightly increase snake slow duration
40 Days Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
40 Days Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
40 Days Ago
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