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138,983 Commits over 4,352 Days - 1.33cph!

36 Days Ago
merge from main
36 Days Ago
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
36 Days Ago
Flagged more prefabs to be deployable on boats
36 Days Ago
texturing progress - apartment complex prefabing windows and glass, S2P scene
36 Days Ago
merge from main ( kept destination viewmodel prefab conflict changes)
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
36 Days Ago
merge from painting_autosave_timer -> painting_qol_fixes
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
merge from main
36 Days Ago
Disabled IO snapping on boat for now, it doesn't work well
36 Days Ago
codegen
36 Days Ago
Forcing a shader variant change to trigger variant compilation
36 Days Ago
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36 Days Ago
merge from main (needs a codegen)
36 Days Ago
Fix boat related client/server field mismatches.
36 Days Ago
Merge from main
36 Days Ago
merge from main
36 Days Ago
merge from boat_socketparent_fix
36 Days Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
36 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
36 Days Ago
Fix scoreboard issues
36 Days Ago
scientist_spawner_new_boats
36 Days Ago
Ensure oilrig and crate hacking rhibs are also included
36 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
36 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
36 Days Ago
Added ioentity.allowed_on_boats, default to false for now
36 Days Ago
Codegen
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from main
36 Days Ago
merge from shader_variant_cleanup
36 Days Ago
scientist_spawner_new_ai -> main
36 Days Ago
Merge from improve_sail_deploy
36 Days Ago
Merge from wearable_icons_fix
36 Days Ago
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36 Days Ago
More accurate colliders
36 Days Ago
Flip the condition
36 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
36 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
37 Days Ago
merge from main
37 Days Ago
merge from skinviewer_cleanup
37 Days Ago
Codegen
37 Days Ago
kill_scientist_boat_fix -> main