reporust_rebootcancel

121,515 Commits over 4,048 Days - 1.25cph!

38 Days Ago
Include jungle biome in world config
38 Days Ago
Update nearby vines when a tree respawns
38 Days Ago
Revert chair.static mount pose
38 Days Ago
Moved to /effects
38 Days Ago
Trail ready for mirrored orientation.
38 Days Ago
Fresnel opacity.
38 Days Ago
Even more orientation fixes.
38 Days Ago
Fix vines double spawning when loading
38 Days Ago
Orientation fix.
38 Days Ago
WIP (some temp stuff)
38 Days Ago
38 Days Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
38 Days Ago
Midair visibility WIP. Texture optimiziation. Slash instead of blunt dmg.
38 Days Ago
Improved bone positions so head stays up during run animation
38 Days Ago
Merge from main
38 Days Ago
Sav backup
38 Days Ago
Hierarchy changes to prevent burst cloth NREs in debugcamera Game ObjectLOD burst cloth controller
38 Days Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
38 Days Ago
Merge from main
38 Days Ago
Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
38 Days Ago
merge from softcore_update -> aux2
38 Days Ago
merge from upkeep_changes -> softcore_update
38 Days Ago
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38 Days Ago
Set `use_door_upkeep_brackets = true` in softcore gamemode
38 Days Ago
RustNative update (jungle biome improvements) Jungle biome now works on all map sizes Jungle biome now less torn apart (mostly one continuous area) Jungle biome now larger overall
38 Days Ago
Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
38 Days Ago
Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode - store List<Doors> per building - calculate different upkeep brackets for doors vs building blocks - show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base Placeholder values for door upkeep brackets
38 Days Ago
wip patched in DBS
38 Days Ago
New: TickInterpolatorCache - a sparse, bulk TickInterpolator array - Comes with it's own stress tests (they pass, but need to investigate perf) - Depends on PlayerCache, but I need to modify it to provide more stability Building block towards jobifying tick history processing. Tests: ran unit tests
38 Days Ago
merge from softcore_update
38 Days Ago
merge from softcore_update
38 Days Ago
merge from softcore_update/deployable_corpse
38 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
38 Days Ago
merge from softcore_update -> aux2
38 Days Ago
merge from respawn_changes -> softcore_update
38 Days Ago
Potential fix for anims not being cancelled properly
38 Days Ago
female prefab setup
38 Days Ago
merge from jungle_building_skin_merge
38 Days Ago
rebuilt manifest
38 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
38 Days Ago
Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
38 Days Ago
Make backpack dropped on death if not reclaimed instead of staying on the corpse - backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
38 Days Ago
Horse costume lods
38 Days Ago
Move drop backpack to `WoundedStartSharedCode()`
38 Days Ago
Fix drop backpack for wounding not being called when the player is set to crawling
38 Days Ago
Make sure "drop backpack on death" is only called when they die and not when they are wounded - no change to behavior, fixes convars for "drop backpack on death vs wound"
38 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
38 Days Ago
merge from softcore_update
38 Days Ago
merge from softcore_update/deployable_corpse
38 Days Ago
Handle all default items, not just rocks and torches