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121,455 Commits over 4,048 Days - 1.25cph!

38 Days Ago
Reduce croc sight range
38 Days Ago
Fix on back orientation
38 Days Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
38 Days Ago
New icon and inventory effects
38 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
38 Days Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
38 Days Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
38 Days Ago
Moved ContainerCorpse file to another folder
38 Days Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
38 Days Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
38 Days Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
38 Days Ago
Random parts setup (material variations)
38 Days Ago
Burst cloth rig on horse costume
38 Days Ago
manifest
38 Days Ago
hinged doors for zigg security gates
38 Days Ago
Remove unneeded logs
38 Days Ago
Fixed client catch prediction (works well!)
38 Days Ago
Workbench 3 corpse ingredients
38 Days Ago
Shockbyte and retro tcs corpse prefabs
38 Days Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
38 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
38 Days Ago
Desal Collision
38 Days Ago
Update for Desal tank collision
38 Days Ago
Compile fixes
38 Days Ago
Increased look at toggle command accuracy
38 Days Ago
merge from softcore_update
38 Days Ago
merge from softcore_update/bag_changes
38 Days Ago
Added Colliders for Water Treatment Tank
38 Days Ago
Some refactor and allow non-admins to use commands.
38 Days Ago
Desal tank collider update
38 Days Ago
Refactor some checks to use IsInCreativeMode instead of manually checking for all users or flag. Clamp radius command distance.
38 Days Ago
merge from main
38 Days Ago
merge from main
38 Days Ago
Adding test piper nigrum files due to working in office this week (WIP - will clean up once finished)
38 Days Ago
Merge from main
38 Days Ago
drawcolliders now works in demos
38 Days Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
38 Days Ago
cherrypicking 116004 Clamped minimum lodbias to 0.5
38 Days Ago
cherrypicking 116141 HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
38 Days Ago
cherrypicking 116005 Weapon rack parachute NRE fix
38 Days Ago
zigg scene backup, relinked props to prefabs
38 Days Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
38 Days Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
38 Days Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
38 Days Ago
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38 Days Ago
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38 Days Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
38 Days Ago
Merge from workshop_scene_qol
38 Days Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
38 Days Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing