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139,347 Commits over 4,505 Days - 1.29cph!

3 Years Ago
fixed an offset that appeared in coaling tower prefab - collection bin offset
3 Years Ago
removed missing mesh bit from static refinery prefab
3 Years Ago
new tree models for monument overgrowth, temperate and snow variants
3 Years Ago
added a button to the workshop editor to toggle the pole light
3 Years Ago
Skinnable setup, placeholder icon
3 Years Ago
Merge from ss_rework2
3 Years Ago
Merge from metal_detector
3 Years Ago
Merge from main
3 Years Ago
Disable debug rendering
3 Years Ago
Cleanup & codegen
3 Years Ago
Cleanup
3 Years Ago
Merge from interface
3 Years Ago
S2P all
3 Years Ago
merge from server_parent_pid
3 Years Ago
merge from vending_machine_optimisation
3 Years Ago
protocol ++
3 Years Ago
some extra non hazardous labels for loot barrels (recycling, etc.) CHanged the static one that was saying 'fuel' for 'poison' to avoid confusion to players
3 Years Ago
Fixed kayak anchoring not working
3 Years Ago
Fixed exceptions from WaterDepthMasks
3 Years Ago
Update timeline with new fade to black signal
3 Years Ago
Animation polish pass for end tutorial cinematic
3 Years Ago
Working well on the Arctic page
3 Years Ago
Tidy up
3 Years Ago
Better angle
3 Years Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
3 Years Ago
Ignore zero-volume renderers
3 Years Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
3 Years Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
3 Years Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
3 Years Ago
Denmo UI doesn't want to catch mouse pointer events
3 Years Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
3 Years Ago
Add cinematic option to hide first person player legs
3 Years Ago
First implementation of client browser for cloud demos
3 Years Ago
Fix cinemachine component not getting added and removed during cinematic
3 Years Ago
WIP system for showing 3D model icons on the skin pack screens
3 Years Ago
Parent merge
3 Years Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
3 Years Ago
Compile fix
3 Years Ago
Limit full scan updates based on distance moved
3 Years Ago
Correct beep/light behaviour when first deploying
3 Years Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
3 Years Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
3 Years Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
3 Years Ago
Variable rocket aimcone now placed in a varied range
3 Years Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
3 Years Ago
Added a chance that the heli will go to random map positions over cycling monuments
3 Years Ago
Deploy timer
3 Years Ago
minigun prefabs wip
3 Years Ago
minigun prefabs wip
3 Years Ago
Convars