reporust_rebootcancel

130,513 Commits over 4,232 Days - 1.28cph!

12 Days Ago
Merge from main
12 Days Ago
Added a new chest at each base that can be looted by the opposing team, contains high value data that respawns every 30s
13 Days Ago
Show on the item info panel if data can't be redeemed
13 Days Ago
Add data spawns to all of the loot spawners
13 Days Ago
Added new GameModeAdditiveLootGroup component, can insert extra game mode specific items to loot spawns
13 Days Ago
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
13 Days Ago
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
13 Days Ago
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
13 Days Ago
Clan scores
13 Days Ago
Boilerplate loot item and deposit entity
13 Days Ago
Rebase on /main
13 Days Ago
Virtual scrolled the item list
13 Days Ago
Fix NRE when in build priv zone
13 Days Ago
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
13 Days Ago
Alow tech trees to declare their own name Fix position of snow jacket
13 Days Ago
Can favorite items Added All and Favourites tabs
13 Days Ago
3 materials for the 3 extra materials created
13 Days Ago
Cherrypick CS 107107 - Wind shader fix
13 Days Ago
3 more meta files
13 Days Ago
16k .meta files
13 Days Ago
Height fixaroos
13 Days Ago
Splat cleanup
13 Days Ago
hackweek arcade machine wip
13 Days Ago
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
13 Days Ago
More automatic upgrades
13 Days Ago
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
13 Days Ago
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
13 Days Ago
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
13 Days Ago
Clarify namespaces for rendering in Rust code after namespaces changed
13 Days Ago
Switched to setting poses through a menu for choosing pose for powered and unpowered states
13 Days Ago
More auto applied upgrades
13 Days Ago
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
13 Days Ago
Fix render pipeline switch using statement -> Begin() & End() calls
13 Days Ago
So much cliffing
13 Days Ago
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
13 Days Ago
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
13 Days Ago
merge from floating cities
13 Days Ago
Script auto compile / fixes
13 Days Ago
A little bit more
13 Days Ago
Cherrypick CS 107091 - TMP_script changes
13 Days Ago
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
13 Days Ago
Cherypick CS107089 - CurrentVersion.cs
13 Days Ago
Update ProjectVersion.txt to 6000.0.58f2
13 Days Ago
13 Days Ago
13 Days Ago
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
13 Days Ago
merge from hbhf_deployvolume_fix
13 Days Ago
Fixed HBHF sensor being deployable through constructions
13 Days Ago
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
13 Days Ago
HBHF Sensor tests