reporust_rebootcancel

129,758 Commits over 4,232 Days - 1.28cph!

16 Days Ago
Merge from (parent) naval_update.
16 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
16 Days Ago
Spotlight.on.cool flare tweak.
16 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
16 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
16 Days Ago
Merge from foliage_swap
16 Days Ago
Merge from main
16 Days Ago
Override the lerp, not the position
16 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
16 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
16 Days Ago
material color tweak to better track the unoptimised original look
16 Days Ago
First WIP prototype for component displaying box skins
16 Days Ago
fixed interior props cull group being disabled (was temporary)
16 Days Ago
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16 Days Ago
added walkway A ambience files
17 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
17 Days Ago
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17 Days Ago
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17 Days Ago
heavy_helmet_overlay_fix -> main
17 Days Ago
Fix binoculars + the heavy helmet from rendering weird
17 Days Ago
security tower a lod3 baked now
17 Days Ago
setup flashlight refresh vm anims
17 Days Ago
Heavy plate helmet repose
17 Days Ago
Exhaust fixes.
17 Days Ago
Stray light fix. Cleanup.
17 Days Ago
Final polish.
17 Days Ago
merge from main
17 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
17 Days Ago
menu_bootstrap_change -> main
17 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
17 Days Ago
Moved ambient flies to prefab & improved them.
17 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
17 Days Ago
Adding v4 snowmobile shooting anims
17 Days Ago
riot hat repose
17 Days Ago
merge from boat_building
17 Days Ago
Fix compile error in SocketMod_Anchor
17 Days Ago
Fix compile error
17 Days Ago
Merge from floating_cities
17 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
17 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
17 Days Ago
Timeshimmer off globally on plight.flares
17 Days Ago
Distance flares.
17 Days Ago
building_planner_viewmodel -> main
17 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
17 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
17 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
17 Days Ago
Merge from naval_update
17 Days Ago
Merge from naval_missions
17 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
17 Days Ago
Remove planner viewmodel