reporust_rebootcancel

110,901 Commits over 3,897 Days - 1.19cph!

29 Days Ago
Merge from simple_upgrade
29 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
29 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
29 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
29 Days Ago
Merge from main
29 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
29 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
29 Days Ago
Fix merge compile errors
29 Days Ago
saving/loading sculpture light settings
29 Days Ago
Added playground.player
29 Days Ago
merge from main
29 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
29 Days Ago
merge from main
29 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
29 Days Ago
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29 Days Ago
Merge from 4 spine bones
29 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
29 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
29 Days Ago
-ballista pose update
29 Days Ago
merge from fix_lod_camrea_nre -> main
29 Days Ago
Try fixing LOD camera NRE again
29 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
29 Days Ago
any edited sculpture shows picture CornerIcon in UI
29 Days Ago
update admin spawn rocks
29 Days Ago
merge from fix_lod_camera_nre -> main
29 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
29 Days Ago
Added emission fresnel to xmas lights
29 Days Ago
Ice shader: screensize and edge length now factor into tessellation
29 Days Ago
Merge from primitive
29 Days Ago
More compile fixes
29 Days Ago
Merge from primitive
29 Days Ago
Possible horse server fix
29 Days Ago
Stomp local version of BatteringRam.cs with version from primitive branch Protobuf, manifest, codegen
29 Days Ago
Merge from primitive
29 Days Ago
Merge from main/primitive
29 Days Ago
Codegen, manifest, protobuf, etc
29 Days Ago
Merge from siege_weapons
29 Days Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
29 Days Ago
Restored the 2px gap between vital bars
29 Days Ago
Fixed player hitting their own shield when crouching and melee attacking
29 Days Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
29 Days Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
29 Days Ago
Shield vm animator can now go straight to block from the melee attack end state
29 Days Ago
Merge from main
29 Days Ago
Merge from shred_helicopters
29 Days Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
29 Days Ago
Merge from main
29 Days Ago
Merge from monument_scenes_renderlod_fix
29 Days Ago
-Ballista low poly model update -Ballista UV's -Ballista Materials -Ballista WIP Textures