userBill Bcancel
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8,848 Commits over 1,735 Days - 0.21cph!

9 Months Ago
Improved attack heli gibs, updated the model, no more jitter
9 Months Ago
Fixed gunner's head moving with the gun when they're in turret view
9 Months Ago
Don't load a monument by default in MonumentIsland_Oilrigs
9 Months Ago
Collider edit
9 Months Ago
Improved Attack Heli detailed colliders
9 Months Ago
Improved attack heli world colliders
9 Months Ago
Merge Main -> HomingMisileLauncher
9 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Removed obsolete comment
9 Months Ago
Fixed furnace skin emission always have an incorrect orange tint. EmissionToggle script now checks whether the base emission colour has changed, and automatically saves the new data.
9 Months Ago
Added a functional hit marker to the attack heli UI dialog
9 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Merge Main -> Experimental
9 Months Ago
Merge Homing Missile Launcher -> Main
9 Months Ago
Merge Attack Helicopter -> Main
9 Months Ago
Added a game tip for pilot controls
9 Months Ago
Fixed attack3 not being tokenised
9 Months Ago
GameTips now show for longer if there is a lot of text to read
9 Months Ago
Show the gunner tooltip when mounting the gunner seat rather than when using the monitor. I think it's too blurry on the monitor unfortunately.
9 Months Ago
Homing rockets now go forward a little before going up, allowing for shooting out of windows etc
9 Months Ago
Refactored valid homing target calculation. Fixes patrol heli no longer being homing-targetable
9 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Refactored my new FindItemByItemName method in PlayerInventory to work more like the others, and also search containerWear
9 Months Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
9 Months Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
9 Months Ago
Minor wording change to the attack heli storage loot UI
9 Months Ago
Can no longer load normal rockets into attack heli - only HV or incendiary
9 Months Ago
New rocket/flare storage UI design and setup
9 Months Ago
Disable active loot panels in loot panel scene
9 Months Ago
Got SeekerTest working again
9 Months Ago
Merge Main -> Attack Helicopter
9 Months Ago
Merge Main -> HomingMissileLauncher
9 Months Ago
Only allow homing missile targeting when helicopter engine is on
9 Months Ago
Clear locked target when orphaned
9 Months Ago
Merge SwimSolution -> AttackHelicopter
9 Months Ago
Only keep track of one projectile, and forget about it if it goes orphaned. Let him have his freedom.
9 Months Ago
Subtract reloading changes as well. 87149 will cover it.
9 Months Ago
Subtract 87144 - no longer needed with the 87149 solution
9 Months Ago
Have "orphaned" rockets go crazy, fly off in random orientations
9 Months Ago
Fixed heli radar warning audio flag sharing a reserved flag with BaseVehicle Flag_SeatsFull
9 Months Ago
Enabled read/write no Clantable_COL
9 Months Ago
Brought Attack Helicopter LOD levels forward a bit
9 Months Ago
Merge Main -> Experimental
9 Months Ago
Refactored my InSafeZone method so that it can work with neither CLIENT nor SERVER defined
9 Months Ago
Fixed some compile issues. WIP on not allowing reloading launcher if there is a missile already in the air
9 Months Ago
Can no longer lock on to targets if target isn't visible
9 Months Ago
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
9 Months Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
9 Months Ago
#SERVER compile area for SeekerTarget
9 Months Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule