120,616 Commits over 4,018 Days - 1.25cph!
Fix headshot marker not happening
cherrypicking
118651 groundwatch_nre_fix
NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
Added debug.selectLookingAt convar
Increased width of vines to 0.3m (was 0.1m)
Merge from miner_hat_skin_fix
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Vending machine merge
Added dropLootDestroyPercent to ContainerIOEntity
Merge from codelocked_crate_lod_fix
merge from groundwatch_nre_fix
Fixed GroundWatch always treating non-entity colliders as invalid
merge from Easter_event_2025
Fixed eggs spawning over terrain holes
Convar to disable vine drawing
Route vine length through protobufs instead (much better results)
More distance calculation bugs
tweaked gib colliison to be smaller to allow gibs to collapse more easily
Fix bug causing vines to be incorrect lengths acording to distance
balanced specular boost on rustige eggs across the board
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
merge from largefurnaceoptimize
merge from crossbow_arrow_fix_2
merge from premium_network_error_fix
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.
Fix delayed triggers after repositioning.
Bunch of refactoring.
Fix double strikes.
Reduce reposition delay.
Setup LOD on vine line renderer
Applied same fix to double wood door, double armored door and factory door (not working atm)
Fixed doors and garage door gibs not being skinned
Merge from hackweek_reduce_copies_2
Update protobuf code generator (added back ReadUInt64 overload for array/span)
Fix crocodile briefly sinking to waterbed just before exiting water, instead of smoothly transitioning from surface to land
Updated kapok mesh and prefab
Added swinging vine texture
Created a viewmodel vine mesh
merge from io_networkcache
Merge from jungle_update (animal eyes shining in the dark)
Update wolf night eyes effect
Re-enabled network cache on RF and RC entities, not needed anymore
Enable croc eyes shining in the dark