112,381 Commits over 3,928 Days - 1.19cph!
Allow random move point usage as fallback
Support old uncompressed tags alongside newer compressed tags
player update. exported/set up 3p hmlmg weapon anim set
Fixed problem with monument crashing when there are no monuments in the map
Increased danger zone size
Flee positions have set height now
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Patched issue where heli could go and orbit a random zone far away for no reason
April 18th - Skins and scene changes
Tesla Coils and Igniters no longer take damage when picked up
Merged doorcontroller_mergefix into main
Merge from favorites_fixes
Re-applied stone and wood gates changes
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
Fix storage adapters not able to be picked up when holding hammer
Way less liberal with the no go zone nearest edge calculation
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
merge from patrol_heli_floor_clip
▋▉█▌▋ ▇▉▉▅ ▆▄▌▇▆▄▇▊▅▆_▄▄_▌▄▆▋▄▇▅▌_▄▊▆▉▉▄▆▋█_▇▊▄
▆▆▋▊▇ █▅▄▍ ▌▆▄▊▋_▇▋▆▉_▆▊▌▊▌▌▊█
merge from RF_craftingcosts
Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Updated RF items crafting costs:
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
Fixed animator hasAmmo param not getting populated
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Merge from gate_serialisation_fix
Stomp gates.external.high.stone and gates.external.high.wood with the versions from
96185 and manually apply the change from
96208
▇▆▌ ▄▊▊██▌▉▋▋▍▌█▄▄▄▋ ▅▊█▄▍▄█ ▌▄ ▌▉▄▉▇▅▋█▌▅▆▇▆▉ ▋▍▉ ▆▇▍▊▉▉▉▇▌▅ ▍▆▍▍▅▋█▊▇▉ ▆█▌▅▍▆▍▋
player update. edited 3p ak47 anims
Forgot to remove a codelock in the fence gate prefab...
Added an exception for garage doors IO wire parenting
Code cleanup, pairing & loading fixes
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
▊▍▅▊▊▄ ▉▍▉▉▊▅█ ▅▋▆█▅ █▌ ▅▋▅▄▍█ ▇▅▌▊ ▍▊▍▌▍▍▋▊ ▇▅▋██ ▋▋ ▉▉▌▉▄▇▉ ▇▉▍▌▌▅ ▋▆▊▇▅▌▉ ▄▆▉▆▋, █▌▌ ▇▄▋▇█ ▇▇▌▉▊ ▋▇▇▆▇ ▌▄ ▅▊▍▅ ▉█▇▉▅
Can set chase ability based on weapon range.
Chase state fix for when no move point found.
Adding weekly skins - April 18 2024
█▄▆▉▅▆ ▄▍▆▌▆▇▉ ▍▋▍ ▆▍▆_▍▌▆█▉▍▍ ▋▍▄▉▆▍▍▉█▉
Cherry picking Unity.AI.Navigation 2022 changeset