reporust_rebootcancel

133,940 Commits over 4,293 Days - 1.30cph!

7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
Fix running in editor with use bundles off
7 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
7 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
7 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
7 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
7 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
7 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
7 Months Ago
improve code quality and unsubscribe from events
7 Months Ago
fix mesh particle placement and LODS
7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
Merge from main
7 Months Ago
fix mesh width for clients
7 Months Ago
Fix preview window not redrawing every frame
7 Months Ago
Update icon renderer manifest
7 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
7 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
7 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
7 Months Ago
Re-implemented the skin viewer in item store modal
7 Months Ago
Deleted some stuff I won't need
7 Months Ago
merge from Twitchdropsrender
7 Months Ago
Update iconrenderer_improvements/batch
7 Months Ago
merge from main -> iconrenderer_improvements
7 Months Ago
merge from main
7 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
7 Months Ago
rpg viewmodel animation update setup in unity
7 Months Ago
Moved some files in the right folders
7 Months Ago
Cleaned up store limited modal, tags are working
7 Months Ago
Menu Prefab
7 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
7 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
7 Months Ago
cleanup profile region
7 Months Ago
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7 Months Ago
Underground config.
7 Months Ago
Add support for a subheader
7 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
7 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
7 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
7 Months Ago
Cart button nre fix
7 Months Ago
Fix SteamId copying button on streamer mode
7 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
7 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
7 Months Ago
Updated test save with a couple of larger built boats, including cannons.
7 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
7 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
7 Months Ago
Revert 125318, try it again later
7 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading