reporust_rebootcancel

112,400 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Fixed artifacts on torch flame.
9 Months Ago
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree Tax rate is assigned by workbench level, defaults are: Tier 1 = 0% tax Tier 2 = 10% tax Tier 3 = 20% tax Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%) Tax rates are displayed on the purchase button on the tech tree This tax is exclusive to the workbench, research table costs are unchanged Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
9 Months Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
9 Months Ago
Remove PingEstimator editor spam
9 Months Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
9 Months Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
9 Months Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
9 Months Ago
Allow xmas ice high walls to be demolished too
9 Months Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
9 Months Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
9 Months Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
9 Months Ago
merge from roulette_random
9 Months Ago
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9 Months Ago
FX meta spam
9 Months Ago
Merge cleanup.
9 Months Ago
Various fixes / post-merge unfuckery.
9 Months Ago
merge from auto_map_upload
9 Months Ago
Compile fix
9 Months Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
9 Months Ago
merge from static_workbench_slot_fix
9 Months Ago
merge from ai_zone_leak
9 Months Ago
merge from full_serverside_fall_damage_clean_diff
9 Months Ago
merge from auto_map_upload
9 Months Ago
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9 Months Ago
viewmodel prefab - set shell root object on vm script
9 Months Ago
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9 Months Ago
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9 Months Ago
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9 Months Ago
player update. exported/set up ak47 anim set
9 Months Ago
Removed DoorController redundant slot code
9 Months Ago
DoorController prefab: new sockets, updated lights
9 Months Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
9 Months Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
9 Months Ago
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9 Months Ago
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9 Months Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
9 Months Ago
Setup junkpile AIZs as virtual and assign in spawners.
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from fix_ping_estimate_log_spam
9 Months Ago
merge from fix_storage_adapter_blocking_looting
9 Months Ago
merge from fix_external_wall_snapping
9 Months Ago
merge from fix_last_valid_position_sleeping_bag
9 Months Ago
Fixed industrial splitter snapping offset
9 Months Ago
merge from roulette_random
9 Months Ago
reapplying 96139 roulette_random
9 Months Ago
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9 Months Ago
player update. m39 anim set edited and holster position set
9 Months Ago
Use a point destination as a target instead of just going forward
9 Months Ago
Merge main -> Bikes (before 2022 update)