112,400 Commits over 3,928 Days - 1.19cph!
Fixed artifacts on torch flame.
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree
Tax rate is assigned by workbench level, defaults are:
Tier 1 = 0% tax
Tier 2 = 10% tax
Tier 3 = 20% tax
Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%)
Tax rates are displayed on the purchase button on the tech tree
This tax is exclusive to the workbench, research table costs are unchanged
Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
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Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
Remove PingEstimator editor spam
Reuse old p17 empty state logic for sks viewmodel
Use events to turn on the shell in the magazine based
Build manifest so the gun works after loading/saving
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
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C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up)
- prevents players from upgrading building block in the 10 seconds before C4 blows up
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Allow xmas ice high walls to be demolished too
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
Fix funky TOD behavior on nexus enabled servers, hopefully
Allow high walls & external gates to be demolished
- move demolish code from BuildingBlock -> StabilityEntity
- add `canBeDemolished` field
- add `demolish_seconds` convar (default 10m) to control demolish time
merge from roulette_random
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Various fixes / post-merge unfuckery.
merge from auto_map_upload
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
merge from static_workbench_slot_fix
merge from full_serverside_fall_damage_clean_diff
merge from auto_map_upload
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viewmodel prefab - set shell root object on vm script
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player update. exported/set up ak47 anim set
Removed DoorController redundant slot code
DoorController prefab: new sockets, updated lights
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system
Added support for bone parenting on Socket_Specific
Travelling vendor can now be spawned via console command
Seeks out first road to move to
Acceleration added
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Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
Setup junkpile AIZs as virtual and assign in spawners.
merge from io_entity_snapping/fixes/2
merge from fix_ping_estimate_log_spam
merge from fix_storage_adapter_blocking_looting
merge from fix_external_wall_snapping
merge from fix_last_valid_position_sleeping_bag
Fixed industrial splitter snapping offset
merge from roulette_random
reapplying
96139 roulette_random
player update. m39 anim set edited and holster position set
Use a point destination as a target instead of just going forward
Merge main -> Bikes (before 2022 update)