reporust_rebootcancel

112,973 Commits over 3,928 Days - 1.20cph!

10 Months Ago
merge from io_entity_snapping/fixes/2
10 Months Ago
merge from barrel_leak
10 Months Ago
merge from minigun_fixes_may_24
10 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
10 Months Ago
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10 Months Ago
Display how much the minigun slows down the player in the gun information panel
10 Months Ago
Assigned the minigun a unique description
10 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
10 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
10 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
10 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
10 Months Ago
First pass on mission + conversation
10 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
10 Months Ago
10 Months Ago
Merge from mission_improvements_may_24
10 Months Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
10 Months Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
10 Months Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
10 Months Ago
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10 Months Ago
Subtract 95838 - was meant to be on a sub branch
10 Months Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
10 Months Ago
Allow vending machine to be rotated 90 degrees
10 Months Ago
Fixed storage monitor not taking into account partial stack changes
10 Months Ago
Merge from main -> harmony2_3
10 Months Ago
Merge from main
10 Months Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
10 Months Ago
merge from effects_pooling_warmup
10 Months Ago
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10 Months Ago
Straighten road next to roadside monuments
10 Months Ago
player update. exported/setup 3p thompson weapon anim set
10 Months Ago
Fixed industrial wall light snapping issues, debug origin was off
10 Months Ago
merge from client_server_fields
10 Months Ago
Prefer longer cliff segments
10 Months Ago
Custom tree for testing
10 Months Ago
Fix a bunch more mismatching
10 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
10 Months Ago
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10 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
10 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
10 Months Ago
Fixed default guide mesh orientation issues after rotating it
10 Months Ago
10 Months Ago
checkpoint hut, radtown gate greybox
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
codegen
10 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file