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113,037 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Prefer longer cliff segments
10 Months Ago
Custom tree for testing
10 Months Ago
Fix a bunch more mismatching
10 Months Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
10 Months Ago
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10 Months Ago
Improved flow in rahouse large, adding an exit point in the corridor
10 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
10 Months Ago
Fixed default guide mesh orientation issues after rotating it
10 Months Ago
10 Months Ago
checkpoint hut, radtown gate greybox
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
codegen
10 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
10 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
10 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
10 Months Ago
Merged main into /electricity_power_fixes/2
10 Months Ago
ProceduralMapRoad spawns roadside monuments
10 Months Ago
PlaceMonumentsRoadside fixes & improvements
10 Months Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
10 Months Ago
merge from mission_improvements_may_24
10 Months Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
10 Months Ago
merge from harbor_build_topology_fixes
10 Months Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
10 Months Ago
merge from oil_flames
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
merge from editor_loadouts_build_fix
10 Months Ago
Checked in main
10 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
10 Months Ago
player update mp5 anim set edits and pistol revolver holster position edited
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
manifest
10 Months Ago
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10 Months Ago
greatly reduced AO factor on logistics warehouse garage door
10 Months Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
10 Months Ago
merge from animal_ground_range_increase
10 Months Ago
merge from GetConnectionsWithin_perf_improvement
10 Months Ago
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10 Months Ago
merge from tutorial_double_harvest_ping_fix
10 Months Ago
merge from filterSpectateMapTeamID_default
10 Months Ago
merge from cui_scrollablecontainers_54
10 Months Ago
merge from patrol_heli_floor_clip
10 Months Ago
Merge from main
10 Months Ago
Scanner mission wip tests
10 Months Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
10 Months Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
10 Months Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
10 Months Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
10 Months Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements