113,104 Commits over 3,928 Days - 1.20cph!
merge from minigun_backpack_init_fix
merge from moonpool-reflection-fix
merge from toolcupboard_retroskin
merge from patrol_helicopter_revision
merge from harbor_outofbounds_fix
Fixed another, more rare NRE that can happen with Binoculars
ServerListManager.EnqueuePings NRE fix
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
Setup for smooth scoring system
player update water pistol held positon and holdtype override controller edit
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
Minor performance improvement for UpdatePushLiquidTargets (code review)
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
Keep pedals flat as the pedal axle turns
Pedals rotate, matching drive wheel rotation at a specified ratio
Added pedals to the pedal bikes and IK'd driver feet to them
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
Added pedal bike and pedal trike to my test map
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
Enabled head clipping check on bikes
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
Air control improvements and refactoring
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
merge from Military Flamethrower_2024
slightly increased AI flamethrower range
Fixed moonpool reflecting the sky
▅▌▅▋▆▇ ▆▄▋▌▆▋█▋█▉ ▍▅▄ ▄▍▅
Iterated on visual flame + smoke collision and behaviour
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
Lowered delay on yellow fireball flames.
▉▇▊▋▄▍▍ ▉▅▄▉▌▍▅ ▍█ ▌▄▍▄▇▍ ▉▅▍▌▉▍▉ ███▅▍▇
▍█▉▄▊▇▊ ▄▌▍▇█▍ ▉▌▊▊▅▌▍▍ ▅▍▅▊▍▍▅ ▋▄ ▇▊▍▍ ▇▅▅ ▅▍▌▊▉▌▋▋▄▄▍▍█.
▆█▉▌ █▋█ ██▋█▉▆▋▉▋▉▍ ▆▊██▆▄▆▇▇▆█▉ ▌▍ ▅▆▋ ▍▅▄█ ▊▊▊▋▅▇▅▇ (▅▆▄█ ▄▋▆▄▌▅█ ▊▄█)
Removed useless check that could prevent rockets from firing during strafe
Should increase performance during rocket runs