reporust_rebootcancel

121,612 Commits over 4,048 Days - 1.25cph!

8 Months Ago
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8 Months Ago
Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
8 Months Ago
Merge from main
8 Months Ago
Merge from modifier_limits
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
merge from store-ui-dlc-pages
8 Months Ago
merge from F1ConsoleFix
8 Months Ago
merge from wantedposter_nre_fix
8 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
8 Months Ago
Texture optimization & sRGB.
8 Months Ago
Adjusted muzzle pos. Iterated on FX. Manifest.
8 Months Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
8 Months Ago
Merge from hackweek_accessibility_colourblind
8 Months Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
8 Months Ago
Merge from main
8 Months Ago
Closed up holes at the back near the sides on the armoured cockpit
8 Months Ago
Fixed Patrol Heli tracer visibility.
8 Months Ago
Update manifest, fixes revolver not loading
8 Months Ago
Fixed small holes in armoured cockpit colliders at the front
8 Months Ago
LOD tweaks FX iteration
8 Months Ago
world_update_2 -> Aux2
8 Months Ago
world_update_2/waterwell_update -> world_update_2
8 Months Ago
Added static respawning planters to new Water Wells.
8 Months Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
8 Months Ago
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8 Months Ago
Respawning Static Planters ~ Added ConVar to adjust the extra favourable gene chance. Better system for informing the static planter when plants die Set respawn check to 30 seconds
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Missed FBX
8 Months Ago
Tiny material fix to two jungle ruin pieces. Added ziggurat blockout to get that task started.
8 Months Ago
Fuzzed the backend/origin of the side blast flipbook.
8 Months Ago
Fixed HCR attack prefab reference. Iterated on attack.
8 Months Ago
Fixed wanted poster assign UI NRE
8 Months Ago
Ensured soil saturation stays at maximum throughout growth cycle Overall quality artificially set
8 Months Ago
frontier wall updates
8 Months Ago
Remove old dead AI code, hook up some events in preparation for NPCs being able to react to bullets impact near them or flying past them
8 Months Ago
Added system to mark growable entities as god - this ensure they always calulate max quality on all stats Applied to plants inside static planter
8 Months Ago
Dont try to Free a list that doesn't exist
8 Months Ago
Added an optimised way to check if a static planter box is empty
8 Months Ago
merge from digitalclock (new sounds)
8 Months Ago
merge from frontier_hazmzat_cloth_fixes
8 Months Ago
Statically spawned planter boxes will now generate genes with a weight towards the positive, rather than completely random
8 Months Ago
Buildfix: invalid macro scope Tests: built in none mode - passed
8 Months Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
8 Months Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
8 Months Ago
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8 Months Ago
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