reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

12 Months Ago
Cherrypick "prevent parenting"
12 Months Ago
Reassign entityPrefab of backpack wearable
12 Months Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
12 Months Ago
Source, detection and UI basics.
12 Months Ago
Splat updates for 8 channels. Scene org & heightmap polish.
12 Months Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
12 Months Ago
exported new player crouch set of unarmed anims
12 Months Ago
Merge from parent
12 Months Ago
Added console command to set player health, food and hydration.
12 Months Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
12 Months Ago
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12 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error
12 Months Ago
exported new player rifle run and crouch animations
12 Months Ago
Added hide sash convar. Will work on alive players and corpses.
12 Months Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
12 Months Ago
Basic initial item/prefabs setup
12 Months Ago
Improve look hit detection for custom weapon racks
12 Months Ago
legacy wood shelter final art / basic deployable prefab setup
12 Months Ago
merge from main
12 Months Ago
merge from water-camera-fixes
12 Months Ago
merge from 88496
12 Months Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
12 Months Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
12 Months Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
12 Months Ago
Merge from main
12 Months Ago
Turn off night vision goggles if mounted on a trophy
12 Months Ago
Merge TrainSignals -> rail_network_link
12 Months Ago
Fix compilation
12 Months Ago
Small trophy font fixes Large trophy deployment fixes
12 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
12 Months Ago
Add RefreshLightState to profiler
12 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
12 Months Ago
A proper signal light refresh system
12 Months Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
12 Months Ago
Dir cleanup
12 Months Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
12 Months Ago
Parent merge
12 Months Ago
Import preset tweak
12 Months Ago
Parent merge
12 Months Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
12 Months Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
12 Months Ago
Setting up spline move methods to be more general
12 Months Ago
Method rename only
12 Months Ago
Merge /main/media_projects/vcam-fixes/
12 Months Ago
Merge from /main/water-camera-fixes
12 Months Ago
Merge from main
12 Months Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
12 Months Ago
Terrain>mesh converter into 3rd party
12 Months Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
12 Months Ago
merge into jobs