reporust_rebootcancel

135,373 Commits over 4,444 Days - 1.27cph!

8 Months Ago
Terrain progress
8 Months Ago
tweaked material of boat building station to use new texture
8 Months Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
8 Months Ago
server runs marching cubes and generates collider
8 Months Ago
fixed save not working in sculpting
8 Months Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
8 Months Ago
missing change
8 Months Ago
Fixed mirroring issue
8 Months Ago
Hide Boots repose male/female
8 Months Ago
Added server tab
8 Months Ago
Loadout and commands view styling
8 Months Ago
more loadout styles that didnt pick up
8 Months Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
8 Months Ago
Restore consoletoggle arg to open a specific tab
8 Months Ago
Info tab tweaks
8 Months Ago
merge from main
8 Months Ago
Fixed menu tooltip icon not being marked as non static
8 Months Ago
Added a button to toggle hidden items
8 Months Ago
further cleanup
8 Months Ago
Fully removed PointGrid3D and associated jobs
8 Months Ago
Use flex columns for the itemlist, instead of a grid
8 Months Ago
HideVest male/female
8 Months Ago
missing TankTop file
8 Months Ago
merge from main
8 Months Ago
removing more unused prefab setup
8 Months Ago
merge from gui_cleanup
8 Months Ago
removing more dead code
8 Months Ago
got the admin panel working for sculptures again
8 Months Ago
Naval scientist variation art
8 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
8 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
8 Months Ago
routed saving properly
8 Months Ago
Commands tab for useful and common commands
8 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
8 Months Ago
Tank Top repose male/female
8 Months Ago
Collared Shirt repose male/female
8 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
8 Months Ago
powerplant update
8 Months Ago
merge from powerplant_dropzone
8 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
8 Months Ago
Loadouts tab styling
8 Months Ago
drop zone moved, prevents hackable dropping on lighting
8 Months Ago
merge from fillwater_improvements
8 Months Ago
merge from helicopter_flare_balance_pass
8 Months Ago
merge from harbor_swingbridge_parent_fix
8 Months Ago
merge from m15_3p_emmisive_fix
8 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
8 Months Ago
merge from rivals
8 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
8 Months Ago
Merge from food_qol