reporust_rebootcancel

106,374 Commits over 3,806 Days - 1.16cph!

12 Months Ago
#CLIENT and #SERVER compile fixes
12 Months Ago
Added "Rust/Standard Mesh Terrain" for mesh-based terrains; assigned to tutorial island material w/ temp control maps
12 Months Ago
Mesh update
12 Months Ago
wip
12 Months Ago
Overgrowth
12 Months Ago
merge from main -> wire_tool_reconnect
12 Months Ago
Refactor "altMove" and "backpackOpen" into a enum "ItemMoveModifiers", add in ctrl + shift modifiers as well (unused)
12 Months Ago
Prevent backpack being dropped because the locker can't accept a backpack with items, instead keep it in the player's inventory
12 Months Ago
Underwater detailing
12 Months Ago
Add skinned backpack mesh
12 Months Ago
Fixed rail link sometimes overlapping elevator shafts
12 Months Ago
merge from main
12 Months Ago
Added camera frustum outline rendering at runtime.
12 Months Ago
merge from main
12 Months Ago
Halloween Score board fix
12 Months Ago
Added heightmap mesh for the second entrance
12 Months Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
12 Months Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab
12 Months Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
12 Months Ago
Cherry picked 88685, 88686
12 Months Ago
12 Months Ago
Fixed water not rendering properly on Scene View in play mode
12 Months Ago
Merge from main
12 Months Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
12 Months Ago
merge from main
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
12 Months Ago
More foliage tests
12 Months Ago
Some progress bars
12 Months Ago
Fix cell size of backpack inventory
12 Months Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
12 Months Ago
Merge rail_network_link -> Aux2
12 Months Ago
Fixed train signal lights at low LODs
12 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
12 Months Ago
Try commiting GameUI.Inventory again
12 Months Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
12 Months Ago
Add BackpackInventoryPanel Set backpack panel to resizable
12 Months Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
12 Months Ago
TrainSignal class cleanup
12 Months Ago
Merge from tutorial_island/foliage
12 Months Ago
Reduced garbage gen in RefreshLightState to zero
12 Months Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
12 Months Ago
Heli wreckage & related files.
12 Months Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
12 Months Ago
Terrain detailing.
12 Months Ago
merge from main -> hackweek_backpacks_2
12 Months Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
12 Months Ago
Set occupationOver of backpack to back