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106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Tutorial crafting objectives are now highlighted in the crafting menu
1 Year Ago
Codegen Fixed helicopter IK Fixed more IK warning spam
1 Year Ago
Merge from PlayerRigUpdate/sep23merge to PlayerRIgUpdate
1 Year Ago
Removed the cinematic player avatar and accompanying convar (should no longer be needed with new model)
1 Year Ago
Cleaned up/compiled out old IK layer tests, can now play unarmed without warning spam Still lots of issues with holding weapons
1 Year Ago
Added high bone count test
1 Year Ago
Debug force open map no longer constantly turns the map on and off
1 Year Ago
Large explosion stuff & temp working files.
1 Year Ago
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1 Year Ago
Temporarily disable cloth sash
1 Year Ago
merge form main
1 Year Ago
merge from cached_server_browser_2
1 Year Ago
Fix underwater lab floor assignments not working correctly sometimes when optimized loading is enabled Should fix the wrong number of underwater layer buttons shown on the map
1 Year Ago
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1 Year Ago
Merge from post-radial-blur
1 Year Ago
Added ExplosionScreenBounceFade script
1 Year Ago
Added explosions overlay script
1 Year Ago
Fixed radial blur line endings
1 Year Ago
Small NRE fix to LensDirtinessEffect
1 Year Ago
Track which spawn location an island takes. Added a Return() function ready to call when we start returning/destroying tutorial islands. Free up the spawn location again when an island is done with.
1 Year Ago
Take a valid island position from the list each time we create an island. Doesn't re-use/release yet.
1 Year Ago
wip / testing
1 Year Ago
First version of post-process radial blur
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Convert to static class, get rid of gizmo debugging stuff.
1 Year Ago
Initial FillEdges implementation for getting valid islands along the map boundary edges with no overlaps. Support for loops.
1 Year Ago
Reset index of trianglebuffer & indexbuffer when creating geometry buffer
1 Year Ago
Fixed map marker list going off screen when adding lots of markers
1 Year Ago
merge from main
1 Year Ago
merge from wr_scale_fixes
1 Year Ago
merge from parachute_dismount_improvements
1 Year Ago
merge from water5-black-flicker-fix
1 Year Ago
Fill TC content
1 Year Ago
Encode all videos to mp4
1 Year Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
1 Year Ago
Add videos for mission 2+3
1 Year Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
1 Year Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
1 Year Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
full manifest rebuild
1 Year Ago
Removed some extra files that were comitted by mistake
1 Year Ago
Merge from uv123-tangent-basis-fix
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases