106,692 Commits over 3,836 Days - 1.16cph!
changed layer to construction layer
double horse saddle crafting costs
merge from more_map_markers
merge from double_saddle/alternate/swap
Give heli rockets gravity back
Prevent altlook when in gunner view
Make player put held items away if they switch to gunner view
Merge Main -> Experimental
Block RC computer controls if dev console is open
Subtract
80731 because it changed a bunch of unrelated things?
Use bounds to find monument instead of looking for the connected spawner
Store attachments on weapon
Always store victim's hotbar
More splat work
Heightmap tweaks
Moved the hatch button
Scene2prefab
Fix new markers having the edit panel open if you add a new marker while one is being edited
Finished all portacabin roof variants
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Fix NRE in OnLootContainerDestroyed
Merge from main -> gameplay_metrics
Changing long -> EntityId & ItemId but not completely done
Don't allow NeedsKeyboard to block mouse buttons - that's what NeedsMouseButton is for
Fixes the ping menu not being usable from the computer station UI
client/server compile fix
Prevent swapping saddles when any player is mounted
Fixed some projectile issues
Fixed PTZ Security Camera Texture Error
Can now swap saddle type via horse menu. Consumes saddle item from player inventory, returns previous saddle item.
Updated New World Model Prefabs to have correct naming conventions
cherrypicking
80706 - wrong branch
removed "Releasing publicly in 2023" from the eggsuit item desc due to upcoming release
align rocket WM mass with ifre and hv
merge from more more_map_markers
merge from save235 (Staging wipe)
Use first-person instead of first-person-with-arms for the heli gunner. Unfortunately this prevents showing their first-person hand holding the joystick, but first-person-with-arms doesn't work with holding items
Increased rotation range a little more