reporust_rebootcancel

122,856 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Merge from main
1 Year Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
1 Year Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
1 Year Ago
Fixed Harry Potter car
1 Year Ago
Fixed vendor recreating itself
1 Year Ago
merge from main
1 Year Ago
lr300 in hierarchy
1 Year Ago
Small Wood Box textures
1 Year Ago
Weekly skins
1 Year Ago
Merged main into electricity_power_fixes/2/doorcontroller
1 Year Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
1 Year Ago
added pickaxe to ref models and to scene
1 Year Ago
weekly skins
1 Year Ago
Fixed door controller not deployable on shelter doors
1 Year Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
1 Year Ago
split up smg to material id parts
1 Year Ago
1 Year Ago
Further code tidying Improved wind directional response
1 Year Ago
merge from fix_eventrecord_pooling_error
1 Year Ago
merge from harbor_crane_flyhack_fix
1 Year Ago
merge from labs_crash_fix
1 Year Ago
▄▉▌▉▊ ▆▄▅▌ ▄▌▆▆▇_█▌▊▆▅_▅▌▆▋▋▍▄_▅▌▌▍▌_▉██
1 Year Ago
set up materials on junkernaught ar
1 Year Ago
This weeks skins
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from HeadwrapStoreFix
1 Year Ago
merge from junkpile_collision_fix
1 Year Ago
merge from HelicopterPhysicsFix
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Iteration
1 Year Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
1 Year Ago
Backups
1 Year Ago
Merge from main
1 Year Ago
Increased default client tick rate from 20 to 32
1 Year Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
1 Year Ago
Thicket car flatbed base colliders
1 Year Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
1 Year Ago
▍▆▇▆▇█▌ ▊▋▋ █▋▅▇▍▆ ▅▋█▉▉▄█▄ ▉▄ ▊▇▍▋ ▊▍█ ▋▊▅▋█ ▍▊ █▅▆ █▌▊ ██▌▋▄█▆▉ ▇▌
1 Year Ago
Applied first iteration of attack
1 Year Ago
Shotgun powdery prefab
1 Year Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
1 Year Ago
Muzzle WIP
1 Year Ago
Underwater post toggles.
1 Year Ago
Fixes
1 Year Ago
Fixed door controller IO UI overlapping doors interaction UI
1 Year Ago
Comment only
1 Year Ago
Restore accidentally removed include
1 Year Ago
Use IgnoreCollision when dropped items fall on minicopter or attack heli. Items now fall through those two vehicles - unfortunately needed due to physics issues with the last two Unity updates. Items will still collide with scrap heli interior