114,033 Commits over 3,959 Days - 1.20cph!
Apply same ping styling to pie menu
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
- Optimised UpdateInterference() to only be called when when a turret is turned on or off
- Removed the new OnlineFor() code, we no longer need it with this new system (I think?)
- UpdateInterference no longer counts turrets that are already in interference mode
thumb_up
16
thumb_down
93
Fixed up no respawn zone check + other cleanup
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
thumb_up
12
thumb_down
67
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
HuntingTrophy_Large texture polish
Apply same fix to beach towel
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds
Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
Sleeping bags now check whether they're inside a No Respawn Zone
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
Merge from tutorial_island
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
Assigned the correct gibs to storage_barrel_c prefab
Added wolf head to HuntingTrophy_Large
Added rope border to shark, deer and horse
HuntingTrophy_Large material updates
thumb_up
10
thumb_down
62
Slightly brighter underwater visibility.
thumb_up
15
thumb_down
77
thumb_up
15
thumb_down
61
Reduced water pump preventbuilding volume
merge from particle-fade-mod
▌▋▋█▇ █▆█▍▌▇ & ▉▅▌▄▋▌▉ █▆▆▄▆
merge from gnb_startup_nre
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
thumb_up
12
thumb_down
11
Fixes to internal screen space shadows
Fix NRE presumably when sending an entity that is destroyed on startup
Fixed compile error when no frame blending is used + removed debug output
Added to a few more tansparent shaders
Single weapon rack variation 3
LODs and gibs
textures and materials
initial prefab setup
fixed the soil renderer not being assigned on minecart planter
forgot to link deployable prefabs in item defs
Water Jug Charitable Rust icon
minecart.planter.deployed prefab setup, basic item definition
Updated Minecart Planter GIB FBX to have correct rotation.
Updated Minecart Planter to have correct FBX and Collider Rotation
storage barrels prefabs setup, basic item definition
Entrance z-fighting fix
Fixed broken vertex colors on train tunnel pavements