126,678 Commits over 4,109 Days - 1.28cph!
Progress on hooking the prefabs up
mats decal layer tweaks continued
some more decals to support overgrowth assets
bicycle rack standalone prop mesh
some set dressing
merge from CNY_DragonLauncher
Opening and closing the separate pages
shovel - fix for disappearing on landing when thrown
merge from NMS not in S2P rotation fix
merge from water junk piles barrel fix
Initial setup for all weapon racks.
Initial setup for all weapon rack types.
Added missing S2P label to NMS scene
fixed floating water junkpiles barrels
Fixed ember material disconnect in manpad rocket trail.
Fixed bulb colors.
Darkened the PCB behind the bulbs for additional contrast during daytime.
Green & yellow bulb meshes
metal detector sounds
shovel sounds
CNY launcher
- added effects folder and effects (was working in editor but would not have worked on the server with current setup)
- added mesh info on world model prefab to get outline working
City hall progress / almost final LOD0 and vertex AO bake
merge from metal_detector
merge from CNY_DragonLauncher
merge from chineselanternwhite
Reverted pickup icon for backpacks from a backpack sprite to normal open sprite
Cap the max scan anim blend value to 0.6
Fix trying to equip backpack when right clicking inside another backpack
Fix not swapping backpack when picking up off the ground (broke after fixing right click swapping items)
updated diggable loot spawn
resized spear in entity to match others, altered holster position to reduce hair clipping into the body
removed spear model from craggy
moved CNY spear to weapons folder
Fixed some pooling errors
Accordion chevron now rotates on dropdown of accordion