userBill Bcancel

13,122 Commits over 2,800 Days - 0.20cph!

4 Years Ago
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4 Years Ago
Allow TriggerParent to hook into the dismount system of a mountable, automatically dismounting a parented player if they clip into something
4 Years Ago
New TriggerParent doClippingCheck option, which de-parents parented entities if they clip into an obstacle.
4 Years Ago
Edits to storage interaction
4 Years Ago
Fix engine storage parenting on 1mod_engine
4 Years Ago
Initial commit of engine internal items work
4 Years Ago
Manifest
4 Years Ago
Initial commit of internal engine items
4 Years Ago
Wheel animation fix
4 Years Ago
Better slow-speed exit handbrake system
4 Years Ago
Fix VehicleEditingItemIcon refresh
4 Years Ago
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4 Years Ago
Adjusted player position in seats as there was some clipping through seats
4 Years Ago
Adjusting bumpers
4 Years Ago
Adjusting colliders
4 Years Ago
Make chassis colliders more rounded so they'll handle rough terrain more nicely (similar to sedantest "boat" style)
4 Years Ago
Chassis visuals performance further improvement
4 Years Ago
Client performance: Don't animate chassis visuals if it's behind the camera
4 Years Ago
Client performance: ModularCarAudio
4 Years Ago
Tentative fix for double-animated vehicle mount sitting
4 Years Ago
Fix presets, which had lost their item assignments
4 Years Ago
Setting emission colour to 1,1,1 instead of 0,0,0 so that the shader gets compiled with _EMISSION keyword, even though we want it non-emissive initially
4 Years Ago
Gauge lights
4 Years Ago
More lights work
4 Years Ago
Added audio for lights toggle
4 Years Ago
Allow lights use with engine off
4 Years Ago
Remove evil red glow
4 Years Ago
Car lights initial work
4 Years Ago
Cockpit icon update to latest model
4 Years Ago
Module/chassis item description edits
4 Years Ago
Added UI infobox data for vehicle chassis and modules
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
4 Years Ago
Adjusted physics code re playtest feedback, setting up vehicles to: - Come to rest naturally at initial spawn - Continue rolling freely if driver bails out while the vehicle is moving at significant speed - Keep still, apply "handbrake" if driver exits while relatively stationary
4 Years Ago
Storage module now drops contents on death
4 Years Ago
Updated vehicle lift icon as well
4 Years Ago
Icon positioning adjustments
4 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
4 Years Ago
Updated icons for all chassis and modules
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Adjust vehicle lift deploy area + chassis prefab changes
4 Years Ago
Adjust trigger parent volumes on flatbeds
4 Years Ago
Add model script to chassis and modules
4 Years Ago
Increased brake power a little
4 Years Ago
Simplified vehicle lift networking, got it working correctly with save/load. Client now also infers the correct lift up/down state from the other parameters. Protocol++.
4 Years Ago
Enable saving on vehicle lift
4 Years Ago
Correctly link items and their entities when loading from save
4 Years Ago
Make sure vehicle is freed correctly if vehicle lift is despawned
4 Years Ago
Updates for the change in deployed vehicle lift prefab name
4 Years Ago
Merge from CraggyEaseOfUse -> Vehicles