251,116 Commits over 3,959 Days - 2.64cph!
Update Facepunch.ActionGraphs
Some more safety with expression types
Add props scene to rust content
Tweaked editor startup, don't pop up this cloud progress window, compile assets faster
Shorten "Group with new GameObject"
Fix switch case body type error
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S2P cave_small_hard & cave_medium_hard - resolves oversized rock
Add prefab.clone
gameobject.clone
Tweak times
Leaderboard backup, run #
15173
Clear/return frameAttributes when we're done
Rename FrameAttributes to ViewAttributes
Icon quality improvements
Target normal orientation implemented.
more radius vfx
charmed enemy bullets
charmed spikes
VfxOpacity
elite spiker digging
runner jump sprite
elite runner jumping
elite charger redirect
boss jump shockwave
tweak shockwave
merge from qol_io_arrows -> main
Fix IO arrows casting shadows
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
Merge from main (for target normal align)
Merge from qol_io_arrows -> main
Merge from main (discard GameUI.HUD changes, will need to rebuild)
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Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
Added a token to the rps gesture description
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
particle effect for frenzy letters
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
Updated item store previews - better RPS display
Add translation strings for the rps UI prompt
Make the reset to default option in the options menu auto size to better fit longer languages
Fix IO arrows not updating when plugging in a wire
Fixed missing event receiver errors in the in-game shop
[Pick] Add internal Graphics.FrameAttributes, up to review
Remove hack for clearing AO and use FrameAttributes instead
[Pick] Add internal Graphics.FrameAttributes, up to review
Use frameattributes instead of camera attributes, clear stupid hack on AmbientOcclusion