130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed gesture wheel locked pack store button not redirecting to the store
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory legacy wall redirect
Mask fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed optimized loading option (removed on main)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cart button animations going crazy when searching for a store item added to your cart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store takeover property drawer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store general grid tweaks and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stole ring rail (Temporary) and static car lift from BillBTestMap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed squished images on server browser modal
Extra logs to try and find that build error (escape capture)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try and fix the quit modal
 
                
                
                
                
                
             
         
        
            
            
            
                
                FlexGrid fixes and cleanup
Updated general and limited store tab grids
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for bear pie timing not being sync with other teas
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove scenes and remapped spawners created by the SceneToScene system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stop devlog tag showing the patch date on the homescreen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed modded catgegory not working properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove code inside PrefabPreProcess
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup store video hero on the home page
Auto retry/error logic
Random roll setups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) 
- SceneToPrefab goes back to only a single "Run" button
Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags
- rename the generated file
- prefer to manually update the menu as new monuments are added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a development mode warning when decor prefabs are not poolable
Fix decor rocks not being poolable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from nameplate_optim
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Started implementing new store grid and tile designs, sill wip
Improved the tile grid auto sizing, should do a better job at filling grids
Fixed some NREs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get rid of per frame allocations when updating nameplates
int/long convars now return memoized string values for smaller values
 
                
                
                
                
                
             
         
        
            
            
            
                
                improvised walkways progress
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update some base materials with correct surfaceprops
Mostly affects HL2 coast maps, so footsteps/impact effects are correct
Episode 2 material surfprop fixes
Fixed a crash when reloading textures
CSS map material surface prop fixes
Improve how death is handled when NPC is killed by a harpoon
Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc)
Added LuaMesh.__tostring
Throw a non halting error when GetRenderMesh has a mesh. but not a mat
Prevent a crashing issue with multicore and IMesh:BuildFromTriangles
 
                
                
                
                
                
             
         
        
            
            
            
                
                avoid redundant sky ambient calc between fog and clouds, can be shared
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix HasBrokenWeaponMod GC allocs through Linq
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix profiler leak in foliage grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - move BenchmarkUpdate to Update
Hopefully will avoid confusion on why we have multiple update methods
Tests: ran the scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bee grenade and rocking chair collider meshes not having read/write enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix relief mapping not applying to AO map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electric Table Lamp - Added volumetrics, light bulb, lit up version, WIP texture pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding COL meshes for floating walkways
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try disabling all objects in the scenes we're going to unload before we unload them to try and avoid errors while asynchronously unloading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: promote hack to fix
- expanded the explanation a bit further why it should stay
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered the top of the locker collider so deployables dont float on top
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix collision not working properly on heavy and shotgun scientists
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dispose of native arrays at the end of query vis job.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement being able to find previously dropped items by using the metal detector.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix npcs moving twice in the same frame (previous fix was incomplete), add better logging to debug faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed merge with new iconrender flow, added editor tools to custom editor