250,303 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Fixed being able to boost when dead
6 Months Ago
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6 Months Ago
Fixed initial rotation delay for projectiles
6 Months Ago
Fixed UI absolute/relative issues
6 Months Ago
Round calculated line positions instead of flooring them (prevents lines from looking oddly curved at certain angles)
6 Months Ago
Update: Fixing deprecation warnings from obsolete Pool API use Tests: none, trivial changes
6 Months Ago
Did some minor tileset optimizations. Added Line Tool to Tileset Tool https://files.facepunch.com/CarsonKompon/2024/August/02_10-44-SickBird.mp4 Update example project assets
6 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
6 Months Ago
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6 Months Ago
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6 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
6 Months Ago
Updated industrial.ceiling.lamp.compact Model and Prefab Added New Textures and Materials for industrial.ceiling.lamp.compact
6 Months Ago
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
6 Months Ago
Citizen: re-enabled upper body component of the lean layer
6 Months Ago
Optim: Avoid unboxing in Pool.Free(ListDictionary) Was reported by Clr Heap Allocation Analyzer and I missed it originally. Tests: none, trivial change
6 Months Ago
Fix mistake in quaternion exp, causing Rotation.SmoothDamp to return incorrect rotation
6 Months Ago
Merge: from main Tests: built all targets, ran around solo on CraggyIsland
6 Months Ago
merge from radtown redux branch
6 Months Ago
Added convar 'global.disable_clouds' to disable clouds
6 Months Ago
Allow more sections 🙈 Show authors on news sections
6 Months Ago
Gitignore exports
6 Months Ago
Update: disabling ServerTests to not mislead that they are working Tests: none, trivial change
6 Months Ago
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6 Months Ago
Merge: from main Tests: ran new unit tests - all green
6 Months Ago
WIP - change from scene to camera attribute var in AmbientOcclusiion.cs (WIP - other bits of test left in comments while trying to get this complete, just need to determine when PP AO is enabled back to pipeline)
6 Months Ago
Game Exporting (#1641)
6 Months Ago
Update: Refactoring code to not need Pool.FreeDynamic Since there's no more users of Pool.FreeDynamic, removing it as well. Tests: Ran CompanionServerTests - all green.
6 Months Ago
subtracting 102026 102036 102037 reapplying 102046
6 Months Ago
Clean: Makign tests available only in CLIENT+SERVER Also adding assert messages to CompanionServerTests for slightly more clarity Tests: built all targets in editor - pass. Ran all CompanionServer tests couple times - all green.
6 Months Ago
Keyboard/swipe navigation for news If > 10% of users got errors, show error rate on card
6 Months Ago
Bugfix: Tests now able to run after a play session - ServerMgr now cleans up players on shutdown in editor - Tests are able to temp overwrite TerrainTexturing - Tests disable gameplay analytics Tests: ran all tests multiple times - all green
6 Months Ago
Add balls to focus view Position text editing palette better
6 Months Ago
Merge from main
6 Months Ago
Submit navmesh display line material
6 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
6 Months Ago
Merge from main
6 Months Ago
Post merge cleanup
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
Fixed screen turning black when spectating a player in third person
6 Months Ago
merge from main
6 Months Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
6 Months Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
6 Months Ago
fixed dangling profiler sample that would stack with following sample regions
6 Months Ago
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6 Months Ago
Fix 2D Skybox "Tint" lighting keeps resetting
6 Months Ago
Add new news sections to the bottom News section focus view give-me-that header link
6 Months Ago
merge from SidecarEyePos
6 Months Ago
merge from news_flex
6 Months Ago
merge from DuplicateGUIDFix