239,390 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Don't use 4 players lol Refactor projectiles to not require a collider
5 Months Ago
Add GameStateManager.PlayerCount for debug
5 Months Ago
Refactor player movement a bit, turn rate does stuff now, boost reduces turn rate drastically
5 Months Ago
Shoot projectiles instead clean up
5 Months Ago
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5 Months Ago
Extend projectile lifetime when a shield deflects
5 Months Ago
NPC can do damage now
5 Months Ago
Projectile colors are based off player color (https://files.facepunch.com/devultj/1b1711b1/sbox-dev_mphdzgYk4J.mp4)
5 Months Ago
Refactor shields to be directional, 90 degree angle coverage
5 Months Ago
Ai tag for abilities
5 Months Ago
Reorganized electric wire shaders and added optional per-vertex culling based on arbitrary/OBB volume
5 Months Ago
Copy all core models too (mainly for box, sphere models)
5 Months Ago
Fix ReSharper error Simplify ToDictionaryExpression ActionGraphCache first pass
5 Months Ago
5 Months Ago
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible
5 Months Ago
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5 Months Ago
Pigtail Hair + Eyelashes Update + Fixes to .clothing files https://files.facepunch.com/daniel/1b1711b1/sbox-dev_KgSKudxKhV.jpg
5 Months Ago
Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup
5 Months Ago
Forgot Editor folder moved
5 Months Ago
Add shooting hint Add input hints for all mechanics
5 Months Ago
Revert to older sceneview scene
5 Months Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
5 Months Ago
Content > Assets
5 Months Ago
Update .gitignore Clean up Skill two uses + cooldown stat test secondary uses new stats skill two test item upgrade pretty temp icon
5 Months Ago
Interop as array
5 Months Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
5 Months Ago
player update. watergun set up
5 Months Ago
Test fetching all code manifests
5 Months Ago
Scope to active controller when looking for glyph vendor
5 Months Ago
Add player name panel
5 Months Ago
player update. smg anim set edits
5 Months Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
5 Months Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
5 Months Ago
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5 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
5 Months Ago
Add some comments
5 Months Ago
Fix line deleted in merge
5 Months Ago
Merge from main -> reduce_server_tags/compact
5 Months Ago
Added watch interface to 'WhatUsesThis.cs'
5 Months Ago
Include System in Assembly.cs Add some boilerplate for differentiating local vs non-local players (for multiplayer later)
5 Months Ago
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5 Months Ago
Minor fixes, can't shoot while shield is up
5 Months Ago
Content > Assets Old content path Get updated stat for weapons Ammo count stat Ammo increase item Apply ammo increase
5 Months Ago
.sbproj cleanup
5 Months Ago
shader updates
5 Months Ago
Can use Alt+F4 to close the game
5 Months Ago
Force add compiled menu scenes
5 Months Ago
New folder structure
5 Months Ago
rain gutters set greybox
5 Months Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor