250,329 Commits over 3,959 Days - 2.63cph!

6 Months Ago
added wall_brick_e material
6 Months Ago
Fix crash from trying to upload too many envmaps to the GPU, missing range check but also why are there this many envmaps being binned @samzanemesis
6 Months Ago
This caused more problems than it solved Default sort to popular, matches backend
6 Months Ago
Localized and toasted repair failed errors
6 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
6 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
6 Months Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
6 Months Ago
Fix memory leak and add more profiler coverage
6 Months Ago
6 Months Ago
Close package modal if we try to open the same one again
6 Months Ago
Hide library projects from template list
6 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
6 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
6 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
6 Months Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
6 Months Ago
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6 Months Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
6 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
6 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
6 Months Ago
Add volume to VideoPlayer.Audio
6 Months Ago
Dispose sound handle before deleting managed audio source
6 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
6 Months Ago
Fix regression with rooted paths without volume labels on Windows Also explain why we're not just always calling Path.GetFullPath xoofx/zio#92
6 Months Ago
HasWindowsVolumeLabel: Avoid IndexOf, only supported on Windows
6 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
6 Months Ago
It's probably wise to dispose the sound handle of video player when we're done with it
6 Months Ago
Allow videoplayer audio to set target mixer
6 Months Ago
Make sure audio plays for video player when playing through URL. Add audio accessor to video player to configure audio playback
6 Months Ago
Leaderboard backup, run #12823
6 Months Ago
Merge from homing_spectate_fix
6 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from spectate_blackout_fix
6 Months Ago
Fixed spectators getting a black screen
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
6 Months Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
6 Months Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
6 Months Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
6 Months Ago
Shadergraph: Add toolbar option to open generated shader
6 Months Ago
Merge from main
6 Months Ago
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos
6 Months Ago
card explanation tooltip card tooltip text colors relic text colors wip
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
underwater_cinematic convar disables blur effect
6 Months Ago
Fixed vehicle parenting
6 Months Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
6 Months Ago
OnRenderDepthPrepass on SceneCamera
6 Months Ago
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen