240,159 Commits over 3,837 Days - 2.61cph!

9 Months Ago
env_combined_light_probe_volume are boxes for Map Instance
9 Months Ago
Include format version in serialized ActionGraph Revert "Fixed expected JSON for missing type tests" This reverts commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376. Don't include version in test JSON, let it get upgraded Action graph JSON upgrading
9 Months Ago
Fix steamcmd updating from backend when not needed
9 Months Ago
Compile fix for release builds
9 Months Ago
Add back file deletion as a part of updating
9 Months Ago
Fix steamcmd being redownloaded from backend Implement updater for server manager
9 Months Ago
Fixed expected JSON for missing type tests
9 Months Ago
Fix stack overflow Fixed non-output-sourced links not getting serialized Fixed VariableParameterNotAssigned test
9 Months Ago
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
9 Months Ago
Updated first-person weapon animgraphs
9 Months Ago
Send logs to file and our backend Add tags to sentry so we can see which server has issues
9 Months Ago
Fix CastHeightShape (Allows casting against transformed terrain)
9 Months Ago
Manifest
9 Months Ago
Added timeout var for flags. Codegen.
9 Months Ago
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not. Can dig with any melee item.
9 Months Ago
Cleanup & refactor anim sync. Codegen.
9 Months Ago
Motion blur post-processing component Color adjustments post-processing component (saturation, hue rotate, brightness, contrast) Blur post-processing component Adjust new post-process component orders Remove unused attributes & clean up post-processing shaders
9 Months Ago
Broke layout Fixed spacing
9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it Fix transforms on dynamicsceneobject Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance Pass per transform index data to SboxVertex_t, I still don't like how this is not easily templateable though
9 Months Ago
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9 Months Ago
Update terrain scene
9 Months Ago
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
9 Months Ago
WIP big refactor, store constant values / variable references in Links
9 Months Ago
Delete deprecated anim nodes
9 Months Ago
fixed holster offset issue
9 Months Ago
Delete unused network related functions
9 Months Ago
Merge main
9 Months Ago
Set Fog opacity
9 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
9 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
9 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
9 Months Ago
Delete IsNetworkAuthority
9 Months Ago
Delete anim node network mode
9 Months Ago
Delete PropagateNetworkMode
9 Months Ago
IsNetworkAuthority always true until I remove this
9 Months Ago
3p anim and override controller updates
9 Months Ago
Delete animnetvarbinding
9 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
9 Months Ago
Anim test
9 Months Ago
pad color tweaks
9 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
9 Months Ago
pink mat go
9 Months Ago
compound scene update S2P
9 Months Ago
merge from backpacks
9 Months Ago
helipad final art colliders, baked LOD and prefab setup
9 Months Ago
merge from reload_nre
9 Months Ago
City hall backup
9 Months Ago
merge from 3p_speargun_offset_fix/