240,176 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Make DeathNoticeEvent verify if the entities are players (#2040) * Make DeathNoticeEvent verify if the entities are players * Add IsValid checks
9 Months Ago
Add SpawnPoint component
9 Months Ago
Fixed error CS8632
9 Months Ago
ActionGraphs capture their containing component Fixes Facepunch/sbox-issues#4370
9 Months Ago
Update shaders with SSS and baked lightcookie fixes
9 Months Ago
Rose material tweaks
9 Months Ago
Added dying rose variant Texture tweaks Fuller leaves on green variants
9 Months Ago
Node creation context menu lists getters for components on the host object
9 Months Ago
Don't load any game addons during editor startup
9 Months Ago
ActionGraph context capturing (sbox-issues#4370) ActionGraph node auto-sizing Fix serializing references to the scene object Make SceneFile.Id non-nullable Common helper nodes for components / objects / scenes, special "_this" variable https://files.facepunch.com/ziks/1b0511b1/sbox-dev_NhWdN7pAYp.png Facepunch/sbox-issues#4370
9 Months Ago
Wip Grid + Can switch tilesets + clean up https://files.facepunch.com/louie/1b0511b1/sbox-dev_hwcPupwV9R.jpg
9 Months Ago
Add Preferences class with sensitivity and fov Input uses sensitivity preference CharacterController uses SceneTrace, added GroundObject, GroundCollider, TraceDirection( dir ), added auto IgnoreGameObjectHierarchy CharacterControllerHelper uses SceneTrace Link to new documentation on the welcome screen Fix CitizenAnimationHelper NRE's
9 Months Ago
9 Months Ago
Custom method-implemented nodes can read named variables directly With [Variable] attribute on a parameter
9 Months Ago
Variables can have default values Test for accessing variable default values Default value variable validation fix Default value variable expression building
9 Months Ago
Handle func_brush creation Handle prop_physics etc
9 Months Ago
Fix and tidy up terrain data serialization
9 Months Ago
Add MapInstance.IsLoaded
9 Months Ago
Set SceneObject shadow casting flag before setting model / transform so we don't need to update the object again
9 Months Ago
Fix serializing references to the scene object
9 Months Ago
Re-plug in speech synthesizer play return
9 Months Ago
Fixed drag select height Don't fill on every frame 🤦
9 Months Ago
Framing a GameObject switches to SceneView Add GameObjectFlags.Deserializing when deserializing Fix performance hit by setting SceneObject properties unnecessarily Only draw envmap bbox when selected Scene.GetAllComponents<T> can find interfaces Use GetAllComponents where we were doing recursive ActiveScene.Components.GetAll Removed SceneObject.Angles (Rotation works exactly the same) Don't render game view when not visible (fixed)
9 Months Ago
Clear QPixmap on create so it's not full of uninitialized data
9 Months Ago
Updates Fixed Copying and Move rotation not being correct Widget style tweaks Fixed fill not using current floor level
9 Months Ago
Add InitializeFromLegacy for SkyBox2D Add InitializeFromLegacy for VolumetricFogVolume Add InitializeFromLegacy for EnvmapProbe Handle env_combined_light_probe_volume
9 Months Ago
Guard unnessecary transform change in managed instead of native
9 Months Ago
Leaderboard backup, run #8644
9 Months Ago
Compile fix
9 Months Ago
Fix build failing, can't access TerrainData cref in sandbox.engine
9 Months Ago
Only set body group defaults on model change when sceneobject exists so it doesn't get reset on deserialize
9 Months Ago
Gizmo warning More gizmos
9 Months Ago
Merge from main
9 Months Ago
Compress TerrainData heightmap/controlmap data with deflate, simple rle is probably best
9 Months Ago
Apply final rotation offset to bow
9 Months Ago
Fixed bow hold, was missing a slot on the animator override and I forgot to disable the legacy spine IK system
9 Months Ago
Shadergraph: Transform Normal can output in tangent or world space (default is tangent to match material output) Don't save the file 9 times everytime in Asset.SaveToDisk Store TerrainData in a versioned gameresource with custom serialization, so we can reuse it in multiple scenes and not have absurd file sizes
9 Months Ago
If the collider is static, make the rigidbody static, fixes colliders trying to add keyframed body twice
9 Months Ago
WIP setup for 3qrs bow hold, still not quite working
9 Months Ago
Notify transform change when changing parent #4386
9 Months Ago
Gizmos
9 Months Ago
Left hand demo
9 Months Ago
Widget Tweaks https://files.facepunch.com/louie/1b0411b1/2024-01-04%2023-30-04.mp4
9 Months Ago
Added a left hand look at rig, exposed the option on held entities to use a left/right/none look at mode
9 Months Ago
Merge from PlayerRigUpdate
9 Months Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
9 Months Ago
▌▊▆▆▇▌▄
9 Months Ago
▇▇▉▄▌▍▊
9 Months Ago
▋▄▌▌█▄▅
9 Months Ago
GetAuthToken returns string without quotes Fixes sbox-issues/issues/4381