241,176 Commits over 3,867 Days - 2.60cph!
Simple repelling force for boats near world edge
Write IndirectArgs inside a separate compute shader
Fix submeshes not having their indirect args properly offset
Refactor to clean up compute shaders
Clear temp buffer before culling
Final (hopefully) rich text emoji fix
Minicopter code review changes
Copy libsqlite3 into RustDedicated_Data/Plugins/x86_64/ to try to fix dedicated server not using the version of SQLite (but keep the copy under Plugins too)
This is assuming everyone runs RustDedicated with something like the following (from runds.sh):
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:`dirname $0`/RustDedicated_Data/Plugins/x86_64
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Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities)
Fixed campfire model having an extra duplicated LOD group
Fixed exception when opening the card game UI for the second time in a session
Fix unnecessary mesh instance data assert
Add empty decal for water surface, surfaces will always fallback to default
Add weapon tag so player doesn't collide with weapon. Clear weapon velocity before throw
Adding some debug while chasing down building blocks being rendered with the wrong mesh
w_mp5: physics shapes + quick AO proxies
w_mp5: bone & attachments
Fix weird startup issue in editor when using GameSetup's initialization commands with multiple editors
Mesh cleanup and LOD setup for slope transitions
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Apply a hack to render.RenderView to render using VIEW_MONITOR
Instead of VIEW_MAIN
merge from campfire_tugboat_fix
merge from TugboatDroneDeployFix
Add "Color Lit Per Particle" particle initializer, update "Color Random"
new fields for "Color Random" - tint blend mode, light amplification amount, output field
game.IsDedicated is now shared
steamworks.GetList days parameter is functional again
For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
disable pointer events on box-footer
Cherry picked bug fixes from /main/shader-fix-2:
85322 => Fixes moving texture detail on moving monuments
85327 => Fixes emissive-only offset on some materials
85427 => Fixes incorrectly lit decals on monuments
85538,
85539,
85541 => Fixes overly reflective spray can decals
Replicated fix to all spray can decal materials
Set up password dialog, set as "disabled" if config is not private
Better loading screen status
Tweaked SprayDecalMat to shine less
Added Specular Multiplier color property to Deferred Decal shader
Typo fix in asset.party package publish successful
Setup missing prevent building
Fixed gradient ui styling
I remembered the magic trick