241,286 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Mouse ui input works again Mouse.Delta fix Fix keyboard not working
1 Year Ago
.addon files become .sboxproj files Editor .sboxproj file association launches with -tools -project filepath https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4 Make -project simpler, deactivate all other projects early and go to the game menu
1 Year Ago
Refactor & fix initialization / cleanup of arrays + compute buffers Fix IndirectArgs not being rewritten after expanding the compute buffer Support renderers that have more submeshes than materials Remove redundant testing convars
1 Year Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
Fixing ogg vs vorbis copy & paste error
1 Year Ago
Upgrading ogg to 1.3.5 and vorbis to 1.3.7
1 Year Ago
Switch from git.xiph.org to github.com/xiph Merge branch 'master' of OGG-and-Vorbis
1 Year Ago
large oilrig S2P
1 Year Ago
re-applying 84964
1 Year Ago
Remove unused break everything
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
1 Year Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
1 Year Ago
Merge from main
1 Year Ago
Fix exception when opening the map with a sleeping bag cluster
1 Year Ago
Update cmake.yml
1 Year Ago
Remove some unused temp outline code
1 Year Ago
Update cmake.yml
1 Year Ago
ui tweaks reboot choices upgrade shotgun upgrade
1 Year Ago
Update cmake.yml
1 Year Ago
Update cmake.yml
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Create cmake.yml
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
merge from main
1 Year Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
merge from main
1 Year Ago
merge from fish_gut_notification_fix
1 Year Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
1 Year Ago
merge from main
1 Year Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
Leaderboard backup, run #4541
1 Year Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux, fix compile error.
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)