241,286 Commits over 3,867 Days - 2.60cph!
Mouse ui input works again
Mouse.Delta fix
Fix keyboard not working
.addon files become .sboxproj files
Editor .sboxproj file association launches with -tools -project filepath
https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4
Make -project simpler, deactivate all other projects early and go to the game menu
Refactor & fix initialization / cleanup of arrays + compute buffers
Fix IndirectArgs not being rewritten after expanding the compute buffer
Support renderers that have more submeshes than materials
Remove redundant testing convars
Max 32 chars for ident edit, don't show sandbox gamemode twice
Add icons for all file menu items
Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects
Make StartScreen a BaseWindow, add HasMaximizeButton
Fixing ogg vs vorbis copy & paste error
Upgrading ogg to 1.3.5 and vorbis to 1.3.7
Switch from git.xiph.org to github.com/xiph
Merge branch 'master' of OGG-and-Vorbis
Remove unused
break everything
merge from building_skins_3
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
Test chaining screenshot capture.
Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
Fix exception when opening the map with a sleeping bag cluster
Remove some unused temp outline code
ui tweaks
reboot choices upgrade
shotgun upgrade
Fixed weapon placement effect not working for some weapons.
Placement effect for weapons using SkinnedMeshRender now also work correctly.
Setup Abyss items to work with weaponr acks.
pumpjack static prefab - fixed ladder volume being too short
added single collider for the fuel engine as the global metal mesh collider is removed
added some missing box colliders on bones and rotated some for a better fit
merge from august_art_bugfixes
merge from fish_gut_notification_fix
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
Leaderboard backup, run #4541
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
Added a little backpack icon to the current backpack item in the main inventory
Fixed not being able to move a backpack around in the inventory
Merge AttackHelicopterPreTurret -> Aux, fix compile error.
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)