241,305 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Update cmake.yml
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Create cmake.yml
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
merge from main
1 Year Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
merge from main
1 Year Ago
merge from fish_gut_notification_fix
1 Year Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
1 Year Ago
merge from main
1 Year Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
Leaderboard backup, run #4541
1 Year Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux, fix compile error.
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
1 Year Ago
Removed another accidental include
1 Year Ago
Merge from main
1 Year Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Trying to fix errors that appear in CLIENT mode but not CLIENT + SERVER on craggy
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix IndirectArgs ComputeBuffer not expanding because it is 5 uint each draw call
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux2
1 Year Ago
Removed accidental Amazon include (decided to do this not directly on Aux2)
1 Year Ago
Removed accidental Amazon include
1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux2
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Merge from global_networked_bases -> aux2 (bbq loot panel)
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Cherrypick 84979 (BeginWrite two new compute buffers)
1 Year Ago
Fix 2021 to use BeginWrite() & EndWrite() on the two new ComputeBuffers (IndirectArgs & InstanceOffsets)
1 Year Ago
Merge from nexus
1 Year Ago
Main cannon ground effect
1 Year Ago
Fix name conflict dll copy - where'd that come from, it was the right one Turn assembly version validation
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
1 Year Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
#SERVER compile fixes