137,079 Commits over 4,444 Days - 1.29cph!

42 Days Ago
merge from bowless_crossbow
42 Days Ago
Fixed torch fire effect texture compression artifacts
42 Days Ago
Remove furnaces from the cooking queue on destroy, fixes nre when reskinning an electric furnace Also fixed the IO sub entity being respawned over and over when reskinned
42 Days Ago
merge from main
42 Days Ago
medium apartment lod fixes cobwebs cockroaches
42 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
42 Days Ago
Extended legs a bit further up in pants.shorts so transparent skins work
42 Days Ago
merge from game_room_dlc
42 Days Ago
merge from main
42 Days Ago
merge rust_relay_server -> main
42 Days Ago
merge main -> rust_relay_server
42 Days Ago
Ensure FakePlayer at net startup and server occlusion tweak
42 Days Ago
merge from main -> apartment_complex_monument
42 Days Ago
change waterwheel electric zap sounds to be same occlusion settings as rest of waterwheel sounds
42 Days Ago
fix water wheel water loop sound class (can occlude now)
42 Days Ago
Tweaking industrial torch burst cloth settings
42 Days Ago
deploy timing changes on cowbell, flute and trumpet
42 Days Ago
Set MouseDelta LegacyScale to 0.1 on macos
42 Days Ago
merge from workshop_emission_fix_again
42 Days Ago
workshop emission fix: when the workshop reads colours on materials that have default HDR emission intensities not equal to 1, it now divides by the default intensity. thus restoring the RGB slider values used in the skin submission.
42 Days Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
42 Days Ago
Setup colour changing with spraycan on industrial shelves
42 Days Ago
42 Days Ago
set fake player to default to false
42 Days Ago
Adding burst cloth material for industrial torch
42 Days Ago
MP5 deploy animation timing update
42 Days Ago
Adding burst cloth to industrial torch viewmodel setup
42 Days Ago
merge from main
42 Days Ago
Blowpipe reload animation update
42 Days Ago
- Setup cleaner and more reliable reset flow - Fix loaded server authoritative position from stomping a predicted position (again) - Add 'include walls' to the raycast options - Codegen - Ensure pool table syncs state after each ball pocketing - Line renderer stops when it intersects with a wall or ball in the pool physics engine - Stop jumping into the air when you dismount after a shot
42 Days Ago
Ripped carpet decals for interior
42 Days Ago
fix BBQ workshop prefab being closed when publishing
42 Days Ago
Updated player unarmed idle
42 Days Ago
Quick refactor
42 Days Ago
Optim: SplitQuotesStrings - use pooled list internally - also gave it a small clean, as it was a bit horrendous looking code Saves us 3 allocs - down to 6 allocs, 0.25KB per call Tests: unit tests
42 Days Ago
merge from industrial_dlc
42 Days Ago
more terrain height polish and splat painting pushed set dressing density around the streets and secondary buildings
42 Days Ago
merge rust_relay_server -> main
42 Days Ago
Optim: SplitQuotesStrings - replace regex usage with hand-rolled processing Saves us 24 allocs per call - now 9 allocs, 0.5KB per call. As a bonus, looks to be 3-5x times faster Tests: ran unit tests
42 Days Ago
merge main -> rust_relay_server
42 Days Ago
fixed another NRE in FakePlayer occlusion
42 Days Ago
Apply friction when bouncing off walls to prevent weird infinite rolling at certain angles on surfaces
42 Days Ago
Reset the game when the 8 ball is pocketed before its due
42 Days Ago
hammer anim update on deploy
42 Days Ago
Update(tests): more failing edge cases Tests: ran unit tests, old logic passes
42 Days Ago
merge from bowless_crossbow
42 Days Ago
Disable motion vectors for io arrows, fixes motion blur issues
42 Days Ago
Fixed shop marker cluster text scaling
42 Days Ago
merge from main
42 Days Ago
merge from main