135,178 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
1 Year Ago
3rd person fire effect if loaded fire arrows
1 Year Ago
Fix broken override controller on 3p anims
1 Year Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
1 Year Ago
4ShotMiniCrossbow -> primitive
1 Year Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
1 Year Ago
Re-add molotov as it accidently got removed
1 Year Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
1 Year Ago
Ensure update arrowheads run on client init
1 Year Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p
1 Year Ago
Fix restricted items showing up in quick craft
1 Year Ago
Fix restricted items showing up when searching crafting menu
1 Year Ago
Fix favorites in crafting menu being shown when restricted
1 Year Ago
Fix for RPC not filtering out the sell orders in a different era
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Medieval barricade now has its own unique description
1 Year Ago
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1 Year Ago
Restored "JellyFish" shader
1 Year Ago
3p minicrossbow 4 reload end anim set up
1 Year Ago
3p minicrossbow 4 reload animations set up
1 Year Ago
4k textures for lunar wall frames
1 Year Ago
Fixed screwed reload wm animation speed
1 Year Ago
Texturing feedback Old TV 2
1 Year Ago
lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
1 Year Ago
Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
1 Year Ago
Update: DemoServer - bypas failed validation - We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against Tests: played the opriginal long demo - 1711 total violations across ~18 players.
1 Year Ago
Rider eye motion when galloping
1 Year Ago
Ensure entity handles arrow head swapping the same as viewmodel
1 Year Ago
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1 Year Ago
- Worldmodel masks - Shorten reload to single loop - Update arrow tip enable list in the worldmodel
1 Year Ago
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1 Year Ago
Update: DemoServer - rudimentary tick visualization using gizmos - Temporrary while working on server demo reconstruction - will rip out once done with feature Tests: used on a demo recording on Craggy + the original demo that started it all.
1 Year Ago
Siege harness bone constraints setup
1 Year Ago
merge from Knight Armour DLC - KnockerPhys
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
1 Year Ago
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1 Year Ago
Updated SiegeHarness model in RidableHorse2
1 Year Ago
Export medium as default settings, bumping it up a level.
1 Year Ago
Medieval itemstore prefab
1 Year Ago
Fix non-debug build
1 Year Ago
Fix server build
1 Year Ago
Cherrypick CS110544 compile fix (unsure why it didn't show in this branch originally)
1 Year Ago
- Old TV 2
1 Year Ago
merge from primitive
1 Year Ago
Submitting Outbreak scientist rig
1 Year Ago
Medieval store additions