128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with.
Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions
Added to fishing village A, updated safe zone unlock mission to fit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix response buttons being clickable when animating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to repeat non-repeatable missions
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P compound 
Add a spawn point fishing village a, S2P
Create a new CompoundSpawning test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from outpost_spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things
Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Document icons
Add support for showing non item rewards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched outpost scientist npc to a generic mission provider
Added support for generic dialogue handling when there are no available missions
Generic mission process is now alloc free
 
                
                
                
                
                
             
         
        
            
            
            
                
                Safe zone spawn unlock mission boilerplate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very rubbish first attempt at wall snapping when placing deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix another NRE when connecting to a server in a party
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉▇▍▍▊▉▌█▍_▌█▉▆▆▌▄▊▊▉▌_▆█▍ -> ▆▉▍█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▆▊'▋ ▉▋▄▇▇▊▄▊▌ ▋▉▅▊▄▊▅▋▍▇.▉▅▍ - ▅▌▍█▇▇▌▇ █▋▋ ▅▋▄▇▄ ▌▋▅▄ ▍▋▆▄▅▌█▉▉▌▍▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed logs
Ensure heli can crash at airfield?
Extend flee monument search range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clicking link in steam chat will add you to the party
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▋▅▊▆ █▌▌▊ ▋▇▋_▇▄▄▄▉▍█_▆▄▋█▌▊▋▌▋▉ -> █▉▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▄ ▄▍▋█▇▇ ▊▅▇▇ ▉▍ ▅▇▄█▄▊▄▍▋▇ ▋▆▌▊ ▄▇▆▊▅▊▇ ▄▊▇ █▅▌▆▌▍▄ ▆▉ ▉▄▆▆ ▊▍▍'▊ ▍▇▊▅▉ ▊▊ ▇▆▍ ▋▅▌▊▄▊ ▋▍ ▌▌▋ ▄▋▇▉▊ ▇▊ ▋▅▉▊▆ ▄█▋▄
- ▆▍▉▅ ▍▉▍ ▇▅▋▌▍▊ ▉▋▄▅ ▍▌▉▇ ▉▌▆▍▉▅█▄, ▍▌▅▇ ▉█ ▍▇▋▋█▋▄▇▍█ ▋▅▊▌ ▊▅▅▉ ▆▋▋▄ ▇▅██▉▆
- ▆▌▊▉▄▅ ▋▋█▅ ▇▋▆ ▅▍▋▆█▉ ▉█▋▋▊▅ ▌▋▍▄▉▇ ▄▆▋▅ ▄▌ ▅▅█▄▍ ▋▍ ▆% ██▉▅ ▉▍▍▍▄▌█ ▄▄ █▆█ ▌▋▌▋ ▇ ▉▉▄▌▍▄ ▇▄ ▉█▄▋█ 
- ▊▇▅'▋ █▉▇▄▅▌▋ ▍▋▋▍▄▆▆▌▆▌ ▍▍▉▇▊▍▊ ▍▉▇ ▇▇▊▌▌▆▄ ▆▇▇▆▇▊▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Patrol helicopter flee map marker matches rotation
Patrol helicopter flee map marker shows an estimated to flee location
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce button width
More phrase support for interaction modal
Show 'cant connect to steam' error popup as an interaction modal instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                trawler ship hull material vcol blends progress, more uving
fixed oilrig mask seams
 
                
                
                
                
                
             
         
        
            
            
            
                
                add tod gradients for some cloud parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 Pistol - Texture update, world model + rebaked texture set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated textures and prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed broken skinning on male grass skirt legs lod 3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Layout changes
Ensure bootstrap page has the same interaction modal as main menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug preventing the title from taking up all the space if the subtitle is empty
Codegen
Test method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix `kickparty` not correctly checking if the person kicking is the leader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interaction Modal can now be enabled/disabled with static methods
Can output translations rather than raw text
Buttons can be wired up to whatever we want when starting the popup
Custom layout is setup on call for whatever the user wants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Folding Wicker Bed Blanket Textures
Removed Fourth Blanket Varaiation Textures and Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when connecting in party
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▋▊█▉█ ▇▋▋▄▄▆▇▅ █▄ ▇▅▆▊▊▍ ▇▄▍▌▉▄▆ ▋▋ ▇▉▄▍█▌▄▊▍▊▇▉ ▋▆█ ▍▌▅ ▄▄▍▍ ▋▍ ▅▇▊ █▋▌ ▇▉ ▍▆▊▋▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect height calulation on new flee point
Remove logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create map marker at the position the helicopter will flee to
Create a dotted line from current position to the flee position
Use a syncvar to handle the map routing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from decor_lighting_dlc/merge_resolve
 
                
                
                
                
                
             
         
        
            
            
            
                
                added test wall_storage prefab and built manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                T1 SMG view model camera update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                main -> patrol_heli_revision_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix errored netread logic
 
                
                
                
                
                
             
         
        
            
            
            
                
                syncvar_vector_fix -> main