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135,750 Commits over 4,474 Days - 1.26cph!

10 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
10 Months Ago
Merge from boat_building
10 Months Ago
grenade animation updates - throw anims
10 Months Ago
setup 3p player update minicrossbow animations
10 Months Ago
rotated cannon and removed lod setup on the prefab for now.
10 Months Ago
Removing split cannon fbx(subbed to wrong branch)
10 Months Ago
cleaned up some dead code in playerboat controls
10 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
10 Months Ago
Rifle anim updates
10 Months Ago
floorpaper tweaks
10 Months Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
10 Months Ago
merge from bed_skinviewer
10 Months Ago
Added bed to skin viewer
10 Months Ago
merge from main
10 Months Ago
floorpaper tweaks
10 Months Ago
Steam DLC packs atlases
10 Months Ago
merge queryvisoptimization_bugs to main
10 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
10 Months Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
10 Months Ago
Rest of the misc packs atlases
10 Months Ago
More pack atlases, cleanup
10 Months Ago
Adding separated cannon fbxs
10 Months Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
10 Months Ago
merge from workshop_scene_improvements -> main
10 Months Ago
Merge from boat_building
10 Months Ago
Merge from parent
10 Months Ago
10 Months Ago
final fixes before merge
10 Months Ago
rpg incendiary ammunition adjusted lods
10 Months Ago
texture value tweaks
10 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
10 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
10 Months Ago
fix toggles code after component update
10 Months Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
10 Months Ago
Merge from naval_missions
10 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
10 Months Ago
Cleanup
10 Months Ago
Building skins and hazmats atlas variants
10 Months Ago
Codegen again I guess
10 Months Ago
fix serialized fields being inside compiler define
10 Months Ago
Codegen
10 Months Ago
Update: general cleanup and make StoreTakeoverDrawer draw original props - StoreTakeoverDrawer used if-deffed-out blocks to be able to switch from Textures/Prefabs to paths to them - removed Tile Override path, as it hasn't been implemented fully yet and has been silently failing this entire time Managed to confirm that the data from Main got preserved, but I'll need to do a raw copy of prefabs with configs just to make sure nothing slipped through the cracks. Tests: navigated to takeover configs and explored them
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from main
10 Months Ago
Merge: from main Testing to see if I can upgrade data this way - that'll be next CL Tests: compiles in editor
10 Months Ago
fixed shortcut around the farm fence, set dressing cleanup (floating and colliding objects)
10 Months Ago
Door item fixes
10 Months Ago
Added boat door, setup as boat construction. Manifest
10 Months Ago
merge from bed_improvements - beds are now community skinnable
10 Months Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets