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155,035 Commits over 4,536 Days - 1.42cph!

12 Months Ago
Implement boat sinking for destroyed player boats
12 Months Ago
Enabled r/w on renderer batch of floating walkways
12 Months Ago
renderer batch enabled on zipline props set (small planks, etc) reduced culling distance
12 Months Ago
Include world layer in groundwatch
12 Months Ago
Update: add per-AnalyticsTable telemetry - using this telemetry to improve unit tests Next up need to add support for flush-on-shutdown Tests: ran unit tests
12 Months Ago
Portal marker works with any direction Higher res deep sea icon
12 Months Ago
merge from main
12 Months Ago
Fix potential issue where request to rebuild tiles are ignored if the tile is currently being rebuilt, as it'll then be desynced with the geometry, add more profile markers
12 Months Ago
Bone knife and variation updated
12 Months Ago
Updated 50 Cal Models and Prefabs to include the ammo box Created 50 Cal Ammo Box Material Removed Dual 50 Cal Model and added Right Side 50 Cal Model as a replacement
12 Months Ago
merge from volcano_stuff - was merged to release but not main
12 Months Ago
Club animation updates
1 Year Ago
BBS prevent building tweaks. Setup prevent building for sails, stop them being spammed together.
1 Year Ago
First pass floating city variant 3 (walkways and flow still WIP)
1 Year Ago
Map markers spawning in the deep sea get their global network behaviour assigned to deep sea MapView minor cleanup
1 Year Ago
remove red keycard from silo monument s2p
1 Year Ago
Hatchet variations set up
1 Year Ago
player update 3p mingun anims exported
1 Year Ago
First pass of map marker for the entrance portal
1 Year Ago
Prevent boat building stations from being placed overlapping.
1 Year Ago
Mannequin parts
1 Year Ago
added ziplines and rope ladder to floating city 4 layout to provide easy and quick way down the casino reduced ziplines slack value, 4 was too high for most conditions
1 Year Ago
Add component to floating city prefab and deep sea island prefab
1 Year Ago
Switch from unparenting every entity spawned in the deep sea to using a EntityParentSettings component to ocnfigure detaching children after spawn & skipping running DisableInternalCollisions() - using separate component so we avoid reserializing every entity prefab for now
1 Year Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
1 Year Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
1 Year Ago
naval_update/gun_turret -> naval_update
1 Year Ago
Manifest Codegen
1 Year Ago
naval_update -> gun_turret
1 Year Ago
Apply changes to default prefab
1 Year Ago
Make turret entity invinsible Position changes
1 Year Ago
Rename internall turret seat Move aim position Manifest
1 Year Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
1 Year Ago
Fix cannon rotation being independent of the boat when turning.
1 Year Ago
Add a way for oneshots to disable the leg animator, blend the weights for it in/out.
1 Year Ago
Fix wrong gibs on cannon
1 Year Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
1 Year Ago
Fix more rotation issues, offset the parent correctly
1 Year Ago
Point guns in the correct direction
1 Year Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
1 Year Ago
floating city4
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Merge from main
1 Year Ago
Fix issues with oil rig sound notification prefab
1 Year Ago
fix flexelement issues with screen resizing
1 Year Ago
Add floating city to "Scenes/Monuments/" menu in editor
1 Year Ago
merge from disable_island_parenting -> deep_sea
1 Year Ago
Pushed a debug change by accident
1 Year Ago
Portal spawns within valid bounds Vehicle whitelist cleanup
1 Year Ago
don't update steering wheel sounds when out of range use TimeSince instead of incrementing a timer for steering wheel sound stop delay