135,977 Commits over 4,444 Days - 1.27cph!

39 Days Ago
Finalized D. B fixes. Scene backup.
39 Days Ago
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
39 Days Ago
Various D fixes.
39 Days Ago
Cleaned C and set correct layers.
39 Days Ago
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
39 Days Ago
Shifted a sign for render order purposes.
39 Days Ago
Fix item pooling error when demo scrubbing (copying over flavien's changes)
39 Days Ago
Finalized A/B
39 Days Ago
Some reserialized metas
39 Days Ago
Updated some legacy input code to use the new input system
39 Days Ago
mosaic from previous hackweek
39 Days Ago
Lights only at night. More B fixes.
39 Days Ago
Layer fix
39 Days Ago
Merge fixes
39 Days Ago
Refactored stuff for the layer warning.
39 Days Ago
Merge from main
39 Days Ago
Subtracting dont_bake_on_load
39 Days Ago
Renamed Pie partial class file
39 Days Ago
merge from main
39 Days Ago
First floor fix
39 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
39 Days Ago
update manifest
39 Days Ago
Use MinimalBatchRendererGroup shader
39 Days Ago
RRP: Add MinimalBatchRendererGroup shader
39 Days Ago
Basement fixes
39 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
39 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
39 Days Ago
Apartments complex basement progress
39 Days Ago
merge from BDU_set
39 Days Ago
Clear movement properies on ballistic helmet
39 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
39 Days Ago
Entity bridge first pass Added debug commands
39 Days Ago
Merge from PlayerRigUpdate2
39 Days Ago
Mid length hair male conditional meshes
39 Days Ago
merge from main
39 Days Ago
Added custom pie menu support (baseline)
Rin
39 Days Ago
spawn tweak
Rin
39 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
39 Days Ago
updated legarmor icon
39 Days Ago
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
39 Days Ago
39 Days Ago
merge from main
39 Days Ago
Merge from main
39 Days Ago
adding new version of the apartment corridor
39 Days Ago
Drain calculation pass New evaluators: battery and and,or,xor logic gates
39 Days Ago
updated CodeAnalyzer - better perf
39 Days Ago
Added Creative Mode status HUD icon, debug.setcreative_ui which shows/hides the creative mode HUD icon Added creativeforceoffoverlay - for media, disables the overlay forcefully
39 Days Ago
network_profiler_improvements_3 -> main
39 Days Ago
slapdash serialized property mismatch fixes
39 Days Ago
merge from f1_savecategory