137,952 Commits over 4,474 Days - 1.28cph!

2 Years Ago
merge from boogie_board_force_fix
2 Years Ago
merge from seismicsensor_reset_fix
2 Years Ago
merge from car_door_destroy_fixes
2 Years Ago
merge from HorseTerrainHoles
2 Years Ago
merge from bike
2 Years Ago
merge from fix_compressed_tags_official -> main
2 Years Ago
Put commas between each compressed tag to fix all issues parsing them
2 Years Ago
merge from main -> biome_visuals_2
2 Years Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
2 Years Ago
Merge main
2 Years Ago
merge from native_memory_stream -> main
2 Years Ago
Remove command used for testing
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Coastal rocks prefab tweaks
2 Years Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
2 Years Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
2 Years Ago
Setup Food Cache Colliders and LOD's
2 Years Ago
fix for 3p shaky legs when using grenade launcher
2 Years Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Fix wolf class not being set to partial
2 Years Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
2 Years Ago
latest wolf run attack animation exported
2 Years Ago
Added Food Cache Folders, Textures and FBX
2 Years Ago
Added Boomerang blockout.
2 Years Ago
mrege from main
2 Years Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
2 Years Ago
named cameras individually
2 Years Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
2 Years Ago
configured ghostsheet with default length constraints
2 Years Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
2 Years Ago
Coastal rocks normal map fixes
2 Years Ago
Coastal rocks / prefabs / LODs and colliders
2 Years Ago
Updated Frontier Hatchet World Model to have correct LODS and to Include fur strip
2 Years Ago
radtown S2P
2 Years Ago
Added back door anim event sound component on residential door
2 Years Ago
changed door knock sound from metal to wood on residential door
2 Years Ago
fixed missing box colliders on ground floor chimneys in masterhouse
2 Years Ago
fixed electric fan b using fan a collider..
2 Years Ago
Fixed incorrect import options on colliders for radiators, vintage furniture, pushcarts, bathtub, large rubbish skip, radiactive vats, checkpoint hut, small rubbish skip, binbags, radhouse large
2 Years Ago
Fixed some material regressions on the siren lights. Siren lights use new fresnel emission
2 Years Ago
correct surface type on stairs from walkways set
2 Years Ago
Add proxy wolf2 to manifest
2 Years Ago
Early wolf root motion tests
2 Years Ago
Changed the technique for collider to Prevent Movement instead of transparent Changed to mesh lod
2 Years Ago
Removed simplelight from gate prefab.
2 Years Ago
added missing ceiling box collider in recycler room of storage building large
2 Years Ago
fixed AC unit missing collision on roof, was mesh - not prefab
2 Years Ago
moved mesh colliders from LOD0 to parent on radhouse_large
2 Years Ago
Moved hobo to lighting prefab, because it has bespoke optimized lighting for that area.