137,952 Commits over 4,474 Days - 1.28cph!

1 Year Ago
Fixed light prefab regression & updated with new features.
1 Year Ago
Progress backup
1 Year Ago
Merged Bikes -> main
1 Year Ago
Fixed DecorAlign issues when incoming rotation is not identity
1 Year Ago
More coastal cliff erosion
1 Year Ago
Progress backup
1 Year Ago
Fixed Linux/Mac compile error due to usage of variable name "default" Fixed some compile warnings Even more compile warning fixes MORE warning fixes Display a warning message when main menu is blocked too many times A message about how to bypass the block Fixup gamemode hook calling code for consistency Also hopefully prevent a a case of cryptic "trying to call <type>" errors. Also fixes crashes due to Lua panics
1 Year Ago
Improve wolf transition to 180 turn, do not turn if the target is still in front
1 Year Ago
divesite block in and plane test assets
1 Year Ago
S2P everything again
1 Year Ago
Fix root motion not properly handling rotation
1 Year Ago
Cliff alignment test scene
1 Year Ago
Updated player_model bind pose
1 Year Ago
rebuilt trike lods, flipped normals and duplicated on lod3 wheels, reskined, moved lod3 distance to 5% (was 10%)
1 Year Ago
Quick update to WIP ruin blockouts
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
got rid of noisy rotation constraint gizmo
2 Years Ago
adjust origin of clothsim on diver ak VM
2 Years Ago
First pass of jungle ruin blockouts for testing
2 Years Ago
Added ApplyDecorComponents to PlaceCliffs
2 Years Ago
Fixing compile error before it happens :)
2 Years Ago
Compile error
2 Years Ago
Merge vendor_ammoview -> Main
2 Years Ago
Merge main
2 Years Ago
Merge bleed_refillvitals -> Main
2 Years Ago
subtracting 100806 - trike wheels lod3 normal fix
2 Years Ago
exported a test wolf run 180 turn left animation
2 Years Ago
Hook wolf new leap anim, make root motion extractor a context menu tool
2 Years Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
2 Years Ago
Merge issues
2 Years Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
2 Years Ago
Merge from hurt_overlay_changes
2 Years Ago
Merge from main
2 Years Ago
FX for broken road barrier.
2 Years Ago
Rotated one barrier a little bit to match access lights.
2 Years Ago
Lighting progress. Related new mats.
2 Years Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
2 Years Ago
Remove MonumentScene tag from swamp cabins scene
2 Years Ago
Remapped prefabs
2 Years Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
2 Years Ago
Add "MonumentScene" tag to all real monuments
2 Years Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
2 Years Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
2 Years Ago
Slight cleanup of code
2 Years Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
2 Years Ago
▋▅▆▇▋▋ ▋▉▊▇▍▄█▋
2 Years Ago
Disable Master build config for Mac
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
merge from timeline_tools